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TW'15 kits - Swiss Raffiesen Super League 2014/15

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FMclub is really pleased to show you his new Kit template the TW. This template was created by Teenway, administrator of the french website fmclub.fr and pack was done by allezrcs94. Project advance slowly but surely to purpose always more content.

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

How to install

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.


Step 2

Copy those folders to:
\Documents\Sports Interactive\Football Manager 2015\graphics\kits\

Create folders "graphics" and "kits" if they don't exist already.

Step 3

Run Football Manager 2015 and go to: Preferences > Interface

Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm.

There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.

TW'15 kits - German Bundesliga 2014/15

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FMclub is really pleased to show you his new Kit template the TW. This template was created by Teenway, administrator of the french website fmclub.fr and pack was done by ToonsCio, Teenway and RiscasVSC. Project advance slowly but surely to purpose always more content.

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

How to install

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.


Step 2

Copy those folders to:
\Documents\Sports Interactive\Football Manager 2015\graphics\kits\

Create folders "graphics" and "kits" if they don't exist already.

Step 3

Run Football Manager 2015 and go to: Preferences > Interface

Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm.

There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.

Complete 4-2-3-1 Tactics

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Greetings to all fellow football managers.

This is a three tactic setup for all situations with the same formation (4-2-3-1).
I have improved them over 3 seasons and now I believe they are pretty much finished.
I have used them with Chelsea, and yes I know it's a top team, but we pretty much crushed everything.
I believe the tactics will also work on lower teams and will soon try them and post results.

The aim here is to play possession style with short passing and lower/higher tempo depending on the match, outpossessing most teams, but still if you do not get higher possession you can easily rely on the defence and counter attacks, because of the deeper defensive line.

  • The highest possession I have achieved is 68-70%, the average is 57% (#1 in the league) after a full season.

  • I have won matches with 9 man, due to injuries or red cards, scoring 1-2 goals with no wingers.

With the tactics I won all possible competitions in the 3 seasons, with 2 Champions Leagues, and the third one was lost in the final on penalties after 0-0 (very unlucky).

But lets get down to business:

The 3 tactics have different team instructions (see them ingame) and different mentality: Counter, Standart and Control

When to use each one is pretty intuitive but I'll give you some tips:
  • The Counter one is used mainly when trying to protect a lead, but if you play a lower team you might be using it against the top teams.

  • The Standart one is the one you will be using the most, starting the games, most short odds matches or in most away matches, where you want to start more cautiously and assess the situation. If its going good you just leave it for the whole match.

  • The Control one is your atacking style, it is used when you need a goal if you are trailing or going for a draw. Play it on in second halfs or late in the game if your standart tactic doesn't produce. It is also good for starting games against weaker teams or teams with defensive formations, or in second legs for cup competitions if u lost the first one.

The tactics all have the same set piece instructions for corners and throw ins. For free kicks I use the default one, because I think they are good enough.

Goalkeeper: Sweeper support
*Yes some may say sweeper is better for a high defensive line, but in a fluid formation a goalkeeper must also be good at footwork to be able to help the defenders. So good rushing out and kicking abilities are a bonus.

CBs: Defend
*Regular offside trap setup.

LB: Wing Back support
*The wing back here is needed, because we have an inside forward upfront and we need someone to stay wider and do crosses. Good crossing ability is essential.

RB: Full Back support
*The full back stays a little deeper and plays mostly short passes, and rarely crosses. This is because we got a winger on the right side. Good defensive stats is more important than crossing and dribbling here.

MC: CM defend
*This guy sits deeper and protects the defence, intercepting counter attacks and playing short lower risk passes to nearby players. The role can be changed to a BWM defend, if you player lacks the technical ability for a CM.

MC: AP attack
*The main playmaker of the team, controls the tempo, distributes the ball and tries some long shots when possible. Plays more direct and risky passes.

AMC: AM attack
*The attacking midfielder helps all aspects of the attack with passing, crossing or shooting.

AML: Inside Forward attack
*Cuts inside prior to shooting or passing, also plays through balls, dribbles more and rarely crosses.

AMR: Winger attack
*Dribbles more at the side and crosses, cuts in only when he finds open space to recieve a through ball or to shoot.

CF: Defensive Forward support
*Very important role for this tactic, when defending he goes back to help the midfield win the ball, puts pressure on the opposition and most times drops deeper of the AMC, leaving him in the more advanced position. But when attacking he goes to spearhead the attack and goes up to recieve crosses and to shoot.
The role here can be changed to DLF support or to False 9, but the player instructions are set for defensive forward.

A tip: If you get red cards always remove first the AML, then the AMR if you get 2 red cards or an injury. They do less work defensively than the other roles.

Screenshots and highlights:

*Trophies won:


*Season one league table:


*Season three league table:

*Season two league table:


*Players stats in the third season:


*Champions league finals:


*Highlights from all seasons:


Please give me feedback on how it worked out for you. I will update with results from a lower level team soon!

Hong Kong Fantasy League v2

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A new database for Hong Kong. Changes:

-Hong Kong Premier League is now Baidu Premier League
-The league's reputation is as high as the English BPL
-There are four tycoon owned clubs with Man City's finances. Each of them also have Premier League reputations.
-The biggest club, Hong Kong FC, plays at a massive 90,000 seat stadium that is shared by the National Team.

With more money in the league, it won't be long before huge names show up for Hong Kong teams. In addition the season only runs from January to July so you can play many seasons faster.

This database is still in beta, please comment if there's any problems.

Installation

Step 1

Move the downloaded file Hong Kong Fantasy Update_35ACE96F-02ED-4B27-9B49-BBD0DF601202.fmf to your editor data folder:

Documents > Sports Interactive > Football Manager 2015 > editor data

Important: Create the "editor data" folder if it doesn't exist.

Notice: There may be two "Sports Interactive" folders in your Documents library. If this is the case then put it in the one which has your saved games inside.

Step 2

Start a new career game (won't work with classic mode).
A little pop-up window will come up that says there is X enabled editor files. Select "Custom" from the editor data drop down menu and choose the databases you wish to load in your new save.

Czech Update with Lower Leagues + Winter Transfers

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Czech Football Manager website Manazery.net made massive Czech Update fo FM15.

Update includes:

  • 3rd, 4th and Youth League
  • Stadiums, Clubs and Competitions names changes
  • Czech media and Czech agents
  • Players and Staff CA & PA changes
  • Clubs colours changed as well
  • It's about 10000 database changes

Installation:

Copy or Move the downloaded file to:

\Documents\Sports Interactive\Football Manager 2015\editor data

Create the folder "editor data" if it doesn't exist.

Winter Transfers

Download link update because we released updated version with winter transfers.

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

Yugoslavia database for FM15

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I completed the database and a graphics pack for Yugoslavia instead of Serbia.

There are leagues down to 16th level!!!:
  • Gorenje Premijer Liga - 18 teams
  • Lasta Prva liga - 22 teams
  • Lasta Druga liga - 22 teams
  • Lasta Treća liga - 22 teams
  • Podravka V Divizija - 20 teams
  • Podravka VI Divizija - 20 teams
  • Podravka VII Divizija - 20 teams
  • Tomos VIII Divizija - 18 teams
  • Tomos IX Divizija - 18 teams
  • Tomos X Divizija - 18 teams
  • Polu-Profesionalna Premijer Liga - 18 teams
  • 2. Polu-Profesionalna Liga - 2 grops with 16 teams
  • 3. Polu-Profesionalna Liga - 4 groups with 16 teams
  • 4. Polu-Profesionalna Liga - 8 groups with 18 teams
  • Amaterska Premijer Liga - 18 teams
  • Amaterska Druga Divizija - 2 grupe with 16 teams







Installation

Step 1

Extract the downloaded file using 7-Zip for Windows or The Unarchiver for Mac.
You will get 3 folders: Database, Graphics, SS. Open the "Database" folder, extract the .rar file inside to get the .fmf file out of it.

Step 2

Move the extracted .fmf file Yugoslavia by TheFuego.fmf to your editor data folder:

Documents > Sports Interactive > Football Manager 2015 > editor data

Important: Create the "editor data" folder if it doesn't exist.

Notice: There may be two "Sports Interactive" folders in your Documents library. If this is the case then put it in the one which has your saved games inside.

Step 3

Start a new career game (won't work with classic mode).
A little pop-up window will come up that says there is X enabled editor files. Select "Custom" from the editor data drop down menu and choose the databases you wish to load in your new save.

Step 4 (Optional)

To install the graphics included in this pack, move the contents of the "Graphics" folder to your graphics folder:

Documents > Sports Interactive > Football Manager 2015 > graphics

Andromeda skin for FM15

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INTRODUCING Andromeda Skin designed for windows mode.

Made using the best of the best bits from most skins available.

This skin supports both the in-game editor and instant results button as well as user backgrounds selector.

Made possible by using the superb work of the following:
  • Artdekdok
  • Bergkamp
  • DazS8
  • Michael Murray
  • SantiagoP
  • Wannachupbrew
  • Flut
  • Drswit
  • Marconni1985
  • FMReporter
Thank you!
If I have forgotten anyone I apologize. I will add your name to the list if I have.

Screenshots



Installation instructions

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.

Step 2

Cut and paste the extracted folder "Andromeda" to:
Win Vista/Win 7/Win 8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2015\skins
Win 2000/XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2015\skins
Win 98/ME: C:\My Documents\Sports Interactive\Football Manager 2015\skins\
Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2015/skins

Create folder "skins" if it doesn't exist already.

Step 3

Start the game and go to Preferences screen and Interface tab.
You should see "Andromeda" as option in the skin drop down of the Overview box.
Use the Clear Cache button, then hit the Confirm button.

Please note this skin is provided as is. It has nothing to do with Sports Interactive or SEGA and won't be supported by them.

TW'15 kits - Dutch Eredivisie 2014/15

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FMclub is really pleased to show you his new Kit template the TW. This template was created by Teenway, administrator of the french website fmclub.fr and pack was done by Teenway. Project advance slowly but surely to purpose always more content.

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

How to install

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.


Step 2

Copy those folders to:
\Documents\Sports Interactive\Football Manager 2015\graphics\kits\

Create folders "graphics" and "kits" if they don't exist already.

Step 3

Run Football Manager 2015 and go to: Preferences > Interface

Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm.

There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.

TOP 50 Czech Wonderkids Shortlist for FM15

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TOP 50 Czech Wonderkids Shortlist by Manazery.net. Ranking originaly published by Czech Daily Sport.

Václav Černý from Ajax took the first place. Daniel Holzer from Banik Ostrava is second and Dominik Mašek from HSV is third.

If you want to use the TOP 50 CZE Wonderkids shortlist, you have to use our Czech update where are all players created because some players are missing in default database. You can download here.




Installation:

Copy or Move the downloaded file to:

\Documents\Sports Interactive\Football Manager 2015\shortlists

Create the folder "shortlists" if it doesn't exist.

Stadium Backgrounds for Czech SYNOT liga & FNL

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Stadium Backgrounds for all clubs from Czech first and second division by Manazery.net. Sixteen clubs from SYNOT liga and sixteen clubs from Fotbalová národní liga.

Backgrounds are displaying in squad and tactics screen.
You need to use a skin that supports custom backgrounds.



Installation:

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.

Step 2

Copy or Move the extracted folder to:
\Documents\Sports Interactive\Football Manager 2015\graphics
Create the folder "graphics" if it doesn't exist.

FMonline Forum FM15 Transfers Update DB

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The Transfers Update is back! The file has been updated since the release of the game and you will find:
  • Transfers updated on 22/1
  • New Wonderkids created and some youngsters upgraded
  • New players and staffs created
  • Updated some skills and roles
  • Added new injuries
  • Removed deceased players

In the pack, you fill find:
  • The Transfers Update
  • The Wonderkids and Players file
  • The Injuries file
  • The Far Oer file*

*This is an optional file: with this file you can start your game on 1/1/2015 but some of the players with their contract ended before the start won't be released due the automatic contract extension of the game.

INFOS:
  • For starting on 1/1/2015, you have to select the Far Oer editor data and then you have to select the Far Oer Nation (you can choose the Watch Only option)
  • Some of the injuries will take place only if you start on 1/1/2015
  • All of this files, are fully compatible with all the others files of FMonline Forum

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

Installation:

Copy or Move the downloaded file to:

\Documents\Sports Interactive\Football Manager 2015\editor data

Create the folder "editor data" if it doesn't exist.

STEVE85 2015 Transfer Update

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Hello all, Im back with my databases. Last year on FM14 my database was downloaded a total of 170,000 times which I like to thank you all. This year I'm hoping to be bigger and better. As always I will be working around the world with transfers managers coaches etc...

19,667 changes to the database, 390 Non league transfers and Managers in England and Scotland

You will not find a database around that covers every playable and non playable league in the FM community.

And once again I will be working on non league in England Scotland and a host of other countries.

If I have missed anything in my updates please feel free to leave a comment and I will have it sorted for my next release.

Wonderkids added:
    Reece Oxford - West Ham NEW
  • Brooklyn Beckham - Arsenal
  • Jose Mourinho jr - Fulham
  • Julijan Popovic - Leverkusen
  • Kjetil Haug - Man City
  • Ryan Caird - Celtic
  • Mark Hill - Celtic
  • Georgios Spanoudakis - Stuttgart
  • Josh Doughty - Man United
  • Inaki Pena - Barcelona
  • Justin Kluivert - Ajax
  • Joe Van der Sar - Ajax
  • Ianis Hagi - FC Viitorul
More wonderkids will be added each update.

23 players stats have been changed
England
  • Alexis Sanchez - Arsenal
  • Jack Wilshere - Arsenal
  • Willian - Chelsea
  • Andrew Robertson - Hull
  • Abel Hernandez - Hull
  • Daley Blind - Man United
  • Ayoze - Newcastle
  • Charlie Austin - QPR
  • Graziano Pelle - Southampton
  • Saido Berahino - West Brom

France
  • Michy Batshuayi - Marseille

Germany
  • Manuel Neuer - Bayern Munich
  • Thomas Muller - Bayern Munich

Italy
  • Andrea Ranocchia - Inter Milan
  • Sebastian Giovinco - Juventus
  • Kostas Manolas - AS Roma
  • Radja Nainggolan - AS Roma
  • Stefano Okaka - Sampdoria

Scotland
  • Scott Brown - Celtic
  • Gary Mackay-Stevens - Celtic

Spain
  • Iker Muniain - Athletic
  • Ivan Rakitic - Barcelona
  • Antonia Rukavina - Villarreal

More players stats will be changed during the season

Salford City updated with the class of 92
Cardiff back to Blue

Also team names have been changed. Again more will be changed.


PROMOTIONS AND RELEGATIONS IN
NORWAY/ESTONIA/FINLAND/SWEDEN


I always have my own Facebook page with all the changes in the notes section.
I also will be updating what I have changed on here in the next few week.
Hope you enjoy my database.

How To Install

Step 1

• Copy or Move the downloaded .fmf file to the following location:
Documents / Sports Interactive / Football Manager 2015 / editor data
Create the "editor data" folder if it doesn't exist.

Step 2

• Start new save-game with this database selected.

TW'15 kits - French Ligue 2 2014/15

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FMclub is really pleased to show you his new Kit template the TW. This template was created by Teenway, administrator of the french website fmclub.fr and pack was done by allezrcs94. Project advance slowly but surely to purpose always more content.

Redistribution:

If you want to share the pack, link this download page and our forum; do not host the files elsewhere.

How to install

Step 1

Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.


Step 2

Copy those folders to:
\Documents\Sports Interactive\Football Manager 2015\graphics\kits\

Create folders "graphics" and "kits" if they don't exist already.

Step 3

Run Football Manager 2015 and go to: Preferences > Interface

Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm.

There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.

FM 2015 FLUT skin v1.8

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FM 2015 FLUT skin v.1.8 [Released 30.01.2015]


Skin for FM 2015 (1920x1080).

Since a long time ago I was looking for include some kind of "animation" in the skin. Thus, in this version, you can find this novelty. The player overview panel and the club overview panel include animation. I think this animation in those panels is an innovation in the FM skins (but even if it is not ... it was a great pleasure to do it). I hope you enjoy it and, of course I appreciate your comments and suggestions.

A special thanks to rune (from german Meistertrainerforum) for the support and for the changes in some panels.

This skin was made to work properly in 1920x1080 Full Window. So, some panels don’t work properly in other resolutions (and also in 1920x1080 windowed mode).

In this version the major changes are:

1.Header, sidebar and titlebar.
Now the sidebar follow the colour of the club/nation
Club/nation logo at the bottom of the sidebar
Icons of sidebar include now a border in order to be visible in the white clubs
The place of several buttons are changed in titlebar, that now is totally coloured according the club colour
Continue button placed in actions bar (below the titlebar)

2.New animated club overview panel (stadium box alternating between the stadium image, the stadium dimensions and the average attendance)

3.New animated player overview panel (player details box alternating between club/nation logos and physical/positions of the player)


Screenshots:












Installation Instructions

Step 1

Download the skin and extract the files (using either 7-Zip for Windows or The Unarchiver for Mac).

Step 2

Move the extracted folder "fm2015flutskin" into your skins folder:

Win Vista/7/8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2015\skins
Win XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2015\skins
Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2015/skins

Important: Create the folder "skins" if it doesn't exist.

Step 3

Start the game and go to Preferences screen and Interface tab.
You should see "FM 2015 FLUT skin 1.8” as option in the skin drop down of the Overview box.
Choose the skin.
Hit the Confirm button.

Credits
This skin was created by flut.

Download Football Manager 2015

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Buy your FM15 Steam key from FM Scout Store - Legally & securely

Football Manager 2015

fm15 platforms fm15 cover

This sale is not open to people resident in: Germany, China, Korea, Hong Kong, Japan, Taiwan, India, Turkey, South America, Russia & CIS, Thailand, Laos, Cambodia, Vietnam, Myanmar, Singapore, Malaysia, Philippines, Indonesia, Brunei

£19.99
£39.99-50%
offer expires 3 February at 22:59 GMT
Buy it Now
digital download money back guarantee secure payments verified buyer

Quick Facts:

  • Digital edition, download via Steam
  • Risk-free buy with 7-day money back guarantee, 100% secure
  • Earn a verified buyer badge for your fmscout.com account
  • 10p from each sale go to War Child charity

How it works:

  • Complete your purchase on our official store
  • Activation code will be emailed to you within a few minutes
  • Enter the code on Steam to download / install / play
  • You need a free Steam account and the free Steam client

Release Date: 7 November 2014 Beta out on 23 October
System Requirements: Same as FM14 PC, Mac, Linux
fm15 logo

Football Manager 2015 is coming to PC, Macintosh and Linux on 7 November 2014 and promises to be the most realistic, in-depth and immersive version to date, putting you in the hot-seat of almost any club in more than 50 countries across the world, including all of Europe's biggest leagues.

Football Manager allows you to live the life of a real football manager - you decide who plays and who sits on the bench, you're in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine.



tracksuit Tracksuit Manager You can now define your managerial style like never before, using the new manager points system to focus on coaching, scouting, youth development, man-management... or maybe a little of everything?
deeper media Deeper media experience A wider variety of journalists with tabloid and broadsheet reporters developing more varied stories and building up rivalries through the media, plus brand new tunnel interviews before and after matches.


match Matchday Experience Over 2,000 new motion captured animations; new lighting, improved player models & ball physics add extra depth & realism to the 3D Match Engine. Plus, improved AI & touchline team talks.
database More realistic player personalities Player’s personalities and characters replicate today’s football world where player power rules. Players are more vocal in the press and quicker to issue ultimatums if they’re unhappy.


interface New User Interface A new look and feel to the user interface with a left-hand navigation bar makes management easier and more intuitive.
transfers Scouting Centre The new Scouting Centre integrates all areas of player recruitment. Plus you can set scouting assignments to find specific levels of player whether it be a first teamer, youngster or a direct player replacement.


Classic Mode…
Updates to Classic Mode allow you more freedom when selecting nations, leagues and players in your gameworld. Plus, you can now skip pre-season (in first season), take control of player training, make more board requests and there are new unlockables, such as; ‘Dodgy lasagne’, Unsuspend player’ & ‘Lifetime player’.

And much more...
Including Twitch TV support, Manager Timelines and improvements to Finances, Training and hundreds of other features.

FM15 Features in detail...

Frequently Asked Questions:

Do I have to register for an fmscout.com account to buy the game? No you don't. However, it's needed if you want to claim your verified buyer badge on a public profile here.

How to download the game? • Once you complete your order, after a while you will receive an order confirmation email containing an activation code (example).
Download and Install Steam client.
• Log in to an existing Steam account or register.
• Launch Steam client and click on the + ADD A GAME button in the lower-left corner of the Steam client (on the Library view).
• Choose 'Activate a Product on Steam', and follow the onscreen instructions to complete the process.

Is internet connection required to the game? Internet connection is required once to activate and install the game. After that's completed and the game runs normally, you may set your Steam client in offline mode.

Customer Service 24/7

Please understand we (FM Scout) are not directly involved in the transactions, the delivery of codes and other technical requests the customer service goes through. Our distributor (Nexway) is handling all that.
For any issues with your purchase, please use the customer service contact form.
If you can't solve your issue this way, contact us and we will message Nexway to get them sort out any problems asap.

I paid but didn't receive anything!? Make sure to check your email's spam/junk area. And if you are using Gmail, check the promotions tab as well. Chances are the email with your code(s) is already there. It usually takes a couple of minutes for credit card payments and up to 1 hour for PayPal, given there are no problems or conflicts with your purchase.

I don't like the game and I want my money back. What to do? If it is within 7 days from your purchase, simply request order cancellation using the customer service contact form.
Allow up to 2 days until your request is processed and your money returned to you.

I bought the game but can't get the verified buyer badge. Why? We sync the database of verified buyers once a week (or two). Please wait for the next sync to see your verified buyer badge on your fmscout.com account. If after 14 days you still can't get your badge, please contact us.

Nexway Trusted Store

PMSC Portrait Facepack v3.07 (162.149 pictures)

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Creating PMSC Portrait Faces via GIMP


Updates

3.01 -> 01-11-14 -> 2.475 pictures
3.02 -> 15-11-14 -> 2.311 pictures
3.03 -> 30-11-14 -> 1.878 pictures
3.04 -> 16-12-14 -> 1.376 pictures
3.05 -> 01-01-15 -> 3.000 pictures
3.06 -> 16-01-15 -> 2.069 pictures
3.07 -> 01-02-15 -> 2.759 pictures



Installation

Extracting the facepack

Just extract PART I, all other parts will be extracted automatically.

After extracting the pics, put them to following folder:
/Documents/Sports Interactive/Football Manager 2015/graphics/players
The folder "players" has to be created by yourself.

Run Football Manager and go to:
Preferences -> Interface
Click Using caching to decrease page loading times OFF
Click Reload Skin when confirming changes in preferences ON
CONFIRM

If you want to add new pics, please use fmxml or grahics configurator to overwrite the existing config.xml.

Video Tutorial for creating a config .xml for facepacks by Octavianus


Just refresh the skin and all pics are in-game.

Default pics


Download Default pics
These pics should be put to:
/Documents/Sports Interactive/Football Manager 2015/skins/chosen Skin/graphics/pictures

PMSC Portrait Icon Facepack 2.0


Download Icon Facepack

Updates

3.01 - 01-11-14
3.02 - 15-11-14
3.03 - 30-11-14
3.04 - 16-12-14
3.05 - 01-01-15
3.06 - 16-01-15
3.07 - 01-02-15


Credits

Aachen4ever, BBB Croatia, BigBoss96, Bodylove, Commondore, crocodile, dNs, ggpofm, Knoetsch, Luciano Vietto, maalivahti, makua, matze616, P-Jo, Shakespeare, smedhult, svennos, Urban Classic, Vay, Veyron

FM 2015 FLUT DARK skin v1.8

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FM 2015 FLUT skin DARK VERSION v.1.8 [Released 01.02.2015]


Skin for FM 2015 (1920x1080).

A special thanks to rune (from german Meistertrainerforum) for the support and for the changes in some panels.

This skin was made to work properly in 1920x1080 Full Window. So, some panels don’t work properly in other resolutions (and also in 1920x1080 windowed mode).

Since a long time ago I was looking for include some kind of "animation" in the skin. Thus, in this version, you can find this novelty. The player overview panel and the club overview panel include animation. I think this animation in those panels is an innovation in the FM skins (but even if it is not ... it was a great pleasure to do it). I hope you enjoy it and, of course I appreciate your comments and suggestions.

In this version the major changes are:

1.Header, sidebar and titlebar.
New transparency in Titlebar
Now the sidebar follow the colour of the club/nation
Club/nation logo at the bottom of the sidebar
Icons of sidebar include now a border in order to be visible in the white clubs
The place of several buttons are changed in titlebar, that now is totally coloured according the club colour
Continue button placed in actions bar (below the titlebar)

2.New animated club overview panel (stadium box alternating between the stadium image, the stadium dimensions and the average attendance)

3.New animated player overview panel (player details box alternating between club/nation logos and physical/positions of the player and scout report/attribute analyzer.)





Screenshots








Step 1
Download the skin and extract the files (using either 7-Zip for Windows or The Unarchiver for Mac).

Step 2
Move the extracted folder “fm2015flutskindark" into your skins folder:

Win Vista/7/8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2015\skins
Win XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2015\skins
Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2015/skins

Create the folder "skins" if it doesn't exist.

Step 3
Start the game and go to Preferences screen and Interface tab.
You should see "FM 2015 FLUT skin – Dark Version 1.8” as option in the skin drop down of the Overview box.
Choose the skin.
Hit the Confirm button.

Credits
This skin was created by flut.

FM15 Transfer & Data Update Packs by pr0

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Contains 33.995 changes from the 1st of October 2014 until the 1st of February 2015 that happened after the 15.1 database lockdown. Inside the .rar file you can find all texts that contain the database changes, plus the instructions text on how to install correctly the files in your game !

Make your suggestions and feel free to tell me your ideas either on this topic or the comments below. Hopefully I can do something about it !

Released: 1 February - 1.3

Updates are scheduled to be released every 15 days, so you know when to expect the next ones.

What is included

  • Transfers Update

    1. Transfers from all around the world from the very best leagues to the small ones.
    2. Contract changes to reflect corrected wages.
    3. Managerial changes.
    4. Passed away players / staff are removed from database.
    5. Corrected squad numbers.
    6. In some cases adjusted personal attributes such as height and weight.
    7. Added favorite clubs, favourite staffs and so.
    8. Nationality changes.
  • General Changes

    1. Chairman changes. Newly created chairmans take the place of the ones who left.
    2. Added affiliations between clubs.
    3. New people created that are not in the game, and are not wonderkids.
    4. Stadium removals.
    5. Corrected captains.
  • Injured Players

    1. Players who were injured, corrected injury dates.
    2. Players who were injured, but mistakenly not added to the game.
  • Wonderkids

    1. New young players created, who will become world class players in the future.
    2. In some cases adjusted CA/PA abilities of players under 21, and set wonderkids.
  • Current Ability / Potential Ability Changes

    1. Adjusted stats and current ability attributes.
    2. Adjusted potential ability.

How will this feature affect our games? Can we play this update without the CA/PA changes?
Yes, the CA/PA file is a new file beside the others. If you don't want this file, simply don't choose it when you start a new game.


Installation Instructions

Step 1

Extract the downloaded zip file. You'll get 2 folders and 2 .txt files

Step 2

Open the "Files" folder.
Then move the .fmf files you need in your Football Manager 2015 editor data folder:

Win Vista/7/8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2014\editor data\
Win XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2014\editor data\
Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2014/editor data/

Create the folder editor data if it doesn't exist.

Step 3

Start a new game.

In case you have more editor data files: When setting up a new game, do not have any other data update files ticked on your Editor Data Files screen except this one.

Choose only my files if you are not sure about the changes in every file. Many files together from different creators can cause crashes to the game, duplicates and other problems. Avoid using files from different creators.

Files that add new competitions are OK to have.





Please consider donating

For my work I don't get any reward, only thanks. If you want to say thanks in another manner by donating, I can accept any offers in my PayPal account: kontinho7@yahoo.gr

Thanks !

Changelog

10 January 2015 - v1.2
• More than 27.080 database changes
• Latest worldwide transfers such as Cerci to Milan, Torres to Atletico Madrid, Frank Lampard loan renewal, Steven Gerrard future transfer to LA Galaxy, Lukas Podolski & Xherdan Shaqiri to Inter, and so on...
Known issues
• Short term loans (less than 3 months) are not passed
• Kramaric is currently in Leicester; If something goes wrong with his WP, I will remove him from the next pack

1 December 2014 - v1.1
• More than 21.460 database changes
• Latest worldwide transfers

15 November 2014 - v1.0
• More than 15.400 database changes
• Latest worldwide transfers that happened after the 15.1 database lock-down
• 7 Japan international players created + Joshua Blake Kennedy (Australian international)
• Cristiano Ronaldo, Gareth Bale, Saido Berahino abilities changed
• Created Indian Hero Super League + Cyprus Divisions (1st & 2nd)
• 18 wonderkids created including Martin Odegaard, Ianis Hagi, Brooklyn Beckham & Xane Zaineddine

Credits

These FM15 Data Packs are created by pr0 on behalf of football-manager.gr community.

Duffy's attacking diamond formation

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This tactic has worked very well for me at Man United.



You will need a good front 3 to score and assist and a "central winger" to play as the left sided CM (I've used Di Maria, Ayew and Januzaj)



It's not a one size fit's all formation, I often add things like "play wider" "be more expressive" and remove retain possession if chasing a goal.

It's an attacking formation and you will benefit from fast CB's as you are pressing and quite high up the pitch but you will outscore most opponents.

Your wingbacks are important, I would prioritise physical stats over technical as although they provide the width they aren't a huge contributor in terms of assists due to the "exploit the middle" instruction

The player instructions are important but in terms of the strikers I don't have a set combination. More often than not it's a complete forward and advanced but I have been known to use two advanced forwards etc.



It's worked well for me but is the first tactic I've uploaded so would appreciate feedback.

Hawk-Eye 4-3-3

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Football Manager is undoubtedly one of the most addictive and time-consuming games of all time. Us players have logged thousands of hours playing through virtual years of football, winning many trophies and plaudits on the way. However, 99% of all FMers have only scratched the surface of what is a truly enormous world inside FM. So much happens in the game which evades the gaze of us avid players of this delightful gaming series. Every gaming session brings a new surprise and a new adventure.

I began my Football Manager journey back in '07, and have carried the torch proudly since. Admittedly, I spent the first six/seven years just playing mindlessly, not knowing what I wanted out of the game. Two seasons ago, I began to recreate real-life tactics. This started with The Brendan Rodgers System. Last season, I produced the same system, with another popular Liverpool tactic which I named Poetry In Motion and I even released a José Mourinho System! Collectively, these four tactics gained over 80,000 downloads, a figure which I am very proud of and has inspired me to keep replicating systems. I had even created Sir Alex Ferguson and Joachim Löw tactical systems, although I never got around to posting them.

Admittedly, I had become bored of copying another man's tactics. I had learned my lessons from these fantastic managers, who have all been great inspirations for me. Now, I am reborn. I am currently approaching my sixth season in a save with Whitehawk Football Club, and you can follow my progress here. This year, I want to create my own systems. I want to leave my own mark on the FM world with my own creations. Yes, I have taken some inspiration from managers such as Mourinho and Guardiola, but I am now my own tactician with my own ideas. While they may not work for everybody, they work for me. I just choose to share my work publicly for everybody to have the choice of sampling it. So, let's begin with my first invention of FM15!

What Is Hawk-Eye?

Well, as you can see, this tactic utilises a 4-3-3 formation (or a 4-5-1, if you would call it that). My inspiration behind this formation is that I had just been promoted to the Sky Bet League One with Whitehawk FC and I wanted to use a formation which provided me with fire-power while giving me a solid defensive back-bone. This formation arguably provides the most cover in all areas of the pitch.

Team Shape: This is how your team acts through each phase of the game. I have my Team Shape set to Very Fluid so that my players contribute to both our attacking play and defensive play. I believe that the more numbers you have contributing to a certain aspect of the game, the easier it becomes to win in that area. For this reason, I like to have "complete players" who have the attributes to compete in all areas of the pitch.

Strategy: This is your mentality when you take on an opponent. My Strategy is set to Control as I like to be the team on top by putting the opposition under constant pressure, without over-committing going forward. I am a very very ambitious manager and for me, every game is a must-win game and so we must act like that. However, I do not ever get carried away with myself and I treat each opponent with respect. This is why the Strategy is set as it is.

Passing Style + Tempo: I am a big fan of possession-based football and we do indeed have the Retain Possession instruction in place. In order for us to keep the ball moving around smoothly, we use Higher Tempo Shorter Passing. However, I do give my players a license to Pass Into Space, should the opportunity arise. This is a good way of getting the ball around the pitch quickly while still holding on to the ball. The majority of the time, the team with the most possession does win the game and that is exactly what we aim to accomplish.

Attacking Play: I like to make the game nice and compact at all times to keep all my players involved. Our defence does Push Higher Up and our wide players do Play Narrower. This gives our players more passing options and it also gives us a numerical advantage in the danger zones in the final third, rather than being stuck deep or out wide all the time. We like to build up well and we do indeed Play Out Of Defence, all the way forward to Work Ball Into Box. Whenever we do get wide with the ball, my wide players Hit Early (Low) Crosses in order to find a fellow attacker quickly. In order to give our attacks more variation, my players are allowed to Roam From Positions and Be More Expressive. With high-quality, intelligent attackers, you can't go wrong.

Defensive Play: When we don't have the ball, it is all about winning it back quickly and pressing the opponents to making a mistake. I instruct my players to Close Down More and to Get Stuck In so that we can forcefully disarm our opponents. In recent days, a lot of teams like to build from the back and so we counter this by Preventing Short GK Distribution.


Player Roles & Instructions

Goalkeeper: I like to use a Sweeper Keeper (Defend) as this means my man in nets will rush out to close down opposition strikers if his defence is beaten. It also means that we have another "ball player" on the pitch who will pass it around. I like my goalkeepers to distribute the ball short and quickly, but not make any risky passes so that we are safe when moving the ball around the back. My goalkeeper primarily distributes the ball to either of the two full backs who then move it on.

Defender - Right: My full back in this case is a Complete Wing Back (Support). His main duty is to charge up the wing and assist in attack. In the role he is given for this tactic, he will need to combine his attacking duties with defensive roles in order to keep us safe from enemy attackers.

Defender - Centre (Right): My two CBs are both Ball Playing Defenders (Defend). A lot of people dislike BPDs because they may concede more mistakes but I enjoy using them. A team has eleven footballers in it and I like each and every single one of my players to be good on the ball and be able to knock it about well. In this tactic, my CBs do not close down attackers as much as other defenders would as I want my central defensive shape to stay strong and allow other players to do the running.

Defender - Centre (Left): My two CBs are both Ball Playing Defenders (Defend). A lot of people dislike BPDs because they may concede more mistakes but I enjoy using them. A team has eleven footballers in it and I like each and every single one of my players to be good on the ball and be able to knock it about well. In this tactic, my CBs do not close down attackers as much as other defenders would as I want my central defensive shape to stay strong and allow other players to do the running.

Defender - Left: My full back in this case is a Complete Wing Back (Support). His main duty is to charge up the wing and assist in attack. In the role he is given for this tactic, he will need to combine his attacking duties with defensive roles in order to keep us safe from enemy attackers.

Defensive Midfielder: This guy is the Anchor Man (Defend) of my team. His job is to sit just in front of my two CBs, keep the shape well and win the ball back when it's near him. My DM is unorthodox in the way that he closes down opposition players less in order to keep the defensive triangle between himself and the two CBs strong and unbroken. In many ways, he is a third CB.

Midfielder - Central (Right): This guy is the Deep Lying Playmaker (Defend) of my team. While I usually have my DLP playing in a support role, I use a more defensive role so that he sits all that bit deeper while the others push higher up. He is the one player in the team who's passing range is not always so short. He also does the closing down which my Anchor Man does not, protecting our defence. When he wins the ball back, he begins the attacks as quickly as possible.

Midfielder - Central (Left): This guy is my Ball Winning Midfielder (Support). Yes, this is a very defensive midfield. However, I believe that the turnover of possession is vital to modern day football. This guy will push much more forward than my other two midfielders and he will look to close down opponents as high up the pitch as he can.

Attacking Midfielder - Right: My wide players are Inside Forwards (Attack). They are very much part of my attacking trio and they will play a lot narrower than the formation suggests. These guys have the license to do whatever they want in attack, provided they do it well. They can run with the ball, make adventurous passes and shoot from wherever they want. These guys are my main scoring threats, along with the Striker, and they are required to perform consistently.

Attacking Midfielder - Left: My wide players are Inside Forwards (Attack). They are very much part of my attacking trio and they will play a lot narrower than the formation suggests. These guys have the license to do whatever they want in attack, provided they do it well. They can run with the ball, make adventurous passes and shoot from wherever they want. These guys are my main scoring threats, along with the Striker, and they are required to perform consistently.

Striker: While I usually prefer using a poacher, this time I am using an Advanced Forward (Attack). The reason for this is that I want my striker to close down the spaces and the opponents when not on the ball and then to be pro-active on it for himself and for others. He is allowed to move out of position to get in to spaces where he can create and do damage and he links up well with the two IFs.

How Does It Work?

As you can see from the screenshot, this is how a typical attack goes for us. The AMR (IF - A) is running with pace at the defence, with his other two attacking team mates moving in to space. The DLP (number 18) is sitting deep in a position where he can pick up the ball in space while the BWM (number 15) is pushing high up the pitch. The Anchor Man (number 17) is sitting just in front of the two CBs to protect them. This is the basic shape of the team and as you can see, it covers all the main areas of the pitch.

Development

If you do decide to use this system, please take note that it may take several months for your team to become fully accustomed to this tactic, even if the familiarity bar is full. If your results at the start of the season are poor, this may not be the tactic's fault. It is just that your players need to have more experience in this system in competitive matches. My recommended training approach would be on Defending or Fitness, to get your team to be as able to nullify attacks as possible, as you will be looking to do so every game. Alongside this, you may also like to train your players in Ball Control in order for them to become competent on the ball. For match preparation, you can work on either attacking or defending set pieces, which is the norm for any team. If you are looking to train players for this system, train them in the roles which are included, so that they become familiar with them. Just remember, if you are patient with this system or any other system, it can succeed for you.

Installation Instructions

Step One

Download the file.

Step Two

Extract the files using 7-zip/winRar to this folder:
Sports Interactive > Football Manager 2015 > tactics

Step Three

The 'Tactic' menu, located to the top left of the main panel, allows you to save and load different tactics. To Import or Export a particular tactic, select one of the tactics slots, which will display a dialog box. Then, open 'Manage Tactics'. 'Import' will prompt you to select a tactic (.tac file) to import into the game, whilst 'Export' will prompt you to save it to a directory. The 'Delete', 'Copy', and 'Rename' options allow you further control over your physical tactics files.

Author's Note
I highly recommend this system to those looking to play a style of football which is defensive but lethal in attack. Be warned, it may take a while for your team to get used to this system. Also, I cannot guarantee that this tactic will be the best possible tactic for you. A tactic's success depends on the players used in this tactic. This is just a different way of playing which will hopefully bring you success.I hope that you enjoy using this system and I hope you have success with it. Any criticisms you may have are welcome, I am always looking to learn where I can improve. Thank you!
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