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    Hello all, Im back with my databases. Last year on FM14 my database was downloaded a total of 170,000 times which I like to thank you all. This year I'm hoping to be bigger and better. As always I will be working around the world with transfers managers coaches etc...

    33,227 changes to the database, 580 Non league transfers and Managers in England and Scotland
    BRAND NEW- 64 Real life non league players created that SI have missed
    And now Level 11 English leagues and cups return fixed and ready to play.
    Fixed FA Cup and added FA Vase

    You will not find a database around that covers every playable and non playable league in the FM community.

    And once again I will be working on non league in England Scotland and a host of other countries.

    If I have missed anything in my updates please feel free to leave a comment and I will have it sorted for my next release.

    Wonderkids added:
      Reece Oxford - West Ham NEW
    • Brooklyn Beckham - Arsenal
    • Jose Mourinho jr - Fulham
    • Julijan Popovic - Leverkusen
    • Kjetil Haug - Man City
    • Ryan Caird - Celtic
    • Mark Hill - Celtic
    • Georgios Spanoudakis - Stuttgart
    • Josh Doughty - Man United
    • Inaki Pena - Barcelona
    • Justin Kluivert - Ajax
    • Joe Van der Sar - Ajax
    • Ianis Hagi - FC Viitorul
    More wonderkids will be added each update.

    23 players stats have been changed
    • Alexis Sanchez - Arsenal
    • Jack Wilshere - Arsenal
    • Willian - Chelsea
    • Andrew Robertson - Hull
    • Abel Hernandez - Hull
    • Daley Blind - Man United
    • Ayoze - Newcastle
    • Charlie Austin - QPR
    • Graziano Pelle - Southampton
    • Saido Berahino - West Brom

    • Michy Batshuayi - Marseille

    • Manuel Neuer - Bayern Munich
    • Thomas Muller - Bayern Munich

    • Andrea Ranocchia - Inter Milan
    • Sebastian Giovinco - Juventus
    • Kostas Manolas - AS Roma
    • Radja Nainggolan - AS Roma
    • Stefano Okaka - Sampdoria

    • Scott Brown - Celtic
    • Gary Mackay-Stevens - Celtic

    • Iker Muniain - Athletic
    • Ivan Rakitic - Barcelona
    • Antonia Rukavina - Villarreal

    More players stats will be changed during the season

    Salford City updated with the class of 92
    Cardiff back to Blue

    Also team names have been changed. Again more will be changed.

    Brand new money added to teams balance after the winter transfer window.REMEMBER THIS IS NOT ADDED TO TRANSFERS!!
    Villarreal £12million
    Gosport £10k
    Malaga £8million
    Benfica £25million
    Seattle £2.5million
    Viitorul £3million
    Peterborough £26k
    Teplice £500k
    Getafe £600k
    Toronto £1.5million
    Cardiff £2.5million
    Exeter £2.2million
    Sampdoria £13million
    Millwall £100k
    Arbroath £90k
    Crewe £300k
    Rangers £1million
    Rayo Vallecano £500k
    Rijeka £9million
    AIK Solna £100k
    Bayern Munich £18million
    Dundee United £2million
    Hamilton £1million
    Portsmouth £2million (Club paid for land)
    Sturm Graz £2.5million
    Fulham £700k
    Swansea £30million
    Valencia £4.5million
    Liverpool £6million
    Austria Wien £5million
    Tottenham £6.6million
    Cruzeiro £14million
    Wigan £8million
    Newcastle £5.5million
    CSKA Moscow £15million
    Chelsea £15million
    Heerenveen £7.5million
    Fiorentina £33million
    St.Mirren £400k
    MK Dons £6.5million
    Kilmarnock £200k
    Norwich £1.5million
    Barton Rovers £7k
    Sheffield Wednesday £10million (New owner)
    Utrecht £600k NEW
    Hajduk Split £2.5million NEW
    Lokomotiv Moscow £5million NEW
    Gremio £3million NEW
    Steaua Bucharest £3million NEW
    Lokeren £2.5million NEW

    If i have missed any team please let me know


    I always have my own Facebook page with all the changes in the notes section.
    I also will be updating what I have changed on here in the next few week.
    Hope you enjoy my database.

    How To Install

    Step 1

    • Copy or Move the downloaded .fmf file to the following location:
    Documents / Sports Interactive / Football Manager 2015 / editor data
    Create the "editor data" folder if it doesn't exist.

    Step 2

    • Start new save-game with this database selected.

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    Creating PMSC Portrait Faces via GIMP


    3.01 -> 01-11-14 -> 2.475 pictures
    3.02 -> 15-11-14 -> 2.311 pictures
    3.03 -> 30-11-14 -> 1.878 pictures
    3.04 -> 16-12-14 -> 1.376 pictures
    3.05 -> 01-01-15 -> 3.000 pictures
    3.06 -> 16-01-15 -> 2.069 pictures
    3.07 -> 01-02-15 -> 2.759 pictures
    3.08 -> 15-02-15 -> 1.769 pictures
    3.09 -> 01-03-15 -> 2.821 pictures
    3.10 -> 16-03-15 -> 2.249 pictures

    Alternative DOWNLOAD


    Extracting the facepack

    Just extract PART I, all other parts will be extracted automatically.

    After extracting the pics, put them to following folder:
    /Documents/Sports Interactive/Football Manager 2015/graphics/players
    The folder "players" has to be created by yourself.

    Run Football Manager and go to:
    Preferences -> Interface
    Click Using caching to decrease page loading times OFF
    Click Reload Skin when confirming changes in preferences ON

    If you want to add new pics, please use fmxml or grahics configurator to overwrite the existing config.xml.

    Video Tutorial for creating a config .xml for facepacks by Octavianus

    Just refresh the skin and all pics are in-game.

    Default pics

    Download Default pics
    These pics should be put to:
    /Documents/Sports Interactive/Football Manager 2015/skins/chosen Skin/graphics/pictures

    PMSC Portrait Icon Facepack 2.0

    Download Icon Facepack


    3.01 - 01-11-14
    3.02 - 15-11-14
    3.03 - 30-11-14
    3.04 - 16-12-14
    3.05 - 01-01-15
    3.06 - 16-01-15
    3.07 - 01-02-15
    3.08 - 15-02-15
    3.09 - 01-03-15
    3.10 - 16-03-15

    Alternative DOWNLOAD


    Aachen4ever, BBB Croatia, BigBoss96, Bodylove, Commondore, crocodile, dNs, ggpofm, Knoetsch, Luciano Vietto, maalivahti, makua, matze616, P-Jo, Shakespeare, smedhult, svennos, Urban Classic, Vay, Veyron

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    15.3.0 update FIX for Martin Odegaard.

    The ingame ID number for Odegaard has changed due to the latest SI Update pack 15.3.0.

    Information for NEW users of DF11 facepacks:
    The most recent Odegaard face is already included to the new DF11 Megapack download
    (download by torrent/magnet) further below on this page.

    Information for our loyal users that followed us by installing the monthly update packs:
    After installing the latest DF11 Update pack nr.6 (february'15) you need to add these
    'Odegaard files' into your DF11 Megapack to replace the existing old files.

    Download Odegaard fix (march 3, 2015)

    This fix will also included to the next DF11 update pack(nr.7) by the end of march.

    Season 2014-2015

    DF11 is a portrait style facepack that initiated production since October 2010.
    The DF11 crew do release regular updates to keep their faces up to date as much as possible.

    There is a large amount of 73.000+ DF11 faces available at the moment.
    Download and install all available packs to get the best result in game.

    Please take a minute to read this topic carefully before starting.

    DF11 faces are largely sized 260 x 310 pixels, which is much larger then standard default size (180 x 180).

    There are special DF11 panels & skins further on in this topic available to view DF11 faces original sized (large) in game.

    Without using these panels the faces will appear standard sized in game.

    This is a stand-alone pack intended for use with Football Manager 2015.
    DF11 faces will also work with any other version of Football Manager.

    Original sized DF11 face / click image for ingame screenshot

    Complete overview when using our DF11 megapack & updates:

    73.993 DF11 faces / 76 playable leagues / 42 countries

    This DF11 Megapack contain 74133 faces. It's your base pack for all new DF11 faces.

    All future new DF11 faces must be transferred into this DF11 Megapack.

    This download is only available by torrent/magnet.
    You need to have a torrent client on board of your computer.

    1 - Start your torrent client
    2 - Click the (red) 'Download Now' button on top of this page
    3 - A blanc page will appear and + your torrent client will start to download

    This download will probably work best by using 'Google Chrome' as webbrowser.

    4 - Follow the D11 Megapack manual
    5 - Set Football Manager ingame preferences correctly

    - Follow the DF11 Update pack manual
    - Extract the 'Winrar' file directly into your DF11 Megapack to overwrite all content when asked.


    This Megapack is available by torrent/magnet and is the most updated DF11 Megapack at the moment!
    New update pack (nr.7) available by the end of March 2015


    The guys of DF11 Facepacks did make a manual to make sure you have all
    the information for a easy install.

    ..... and use it. Specially when you're new to this!

    These panels will show the DF11 faces in their original (large) size in game.
    Follow the instruction manual that's included to the download.

    Football Manager 2015 Default skin / screen 1, screen 2 / Download DF11 panels

    FMTema / to skin page / screen 1, screen 2 / Download DF11 panels
    FMTema 'Genis' / to skin page / screen 1, screen 2 / Download DF11 panels

    Some skins are already customized for DF11 faces by their author;

    Alavanja 15 pro eyegasm / screen 1, screen 2 / Download / thanks to Marconni1985

    Retro VX DF11 skin / screen 1, screen 2 / Download / thanks to FMReporter

    Fire skin for DF11 / screen 1 / Download / thanks to FMReporter

    Join also DF11 Facebook for facepack related help & new updates!

    Author: necjeff

    Recent producers: Spurs12345, marklf, Bingbangboem, Haas67, Clowntje, Mena Tallet, Lubo, necjeff

    Former producers: Jeroen, new0rder, Bilouteman, milka, FGibra, thijskeeper, ArthurM, Hixxo, Lokypedro, El-Chambo, Jackioo, Knibbe, Slashydutchie, davvee

    Thanks for all the hard work. Respect to all of you!

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  • 03/17/15--14:00: FM 2015 FLUT skin v2.1
  • FM 2015 FLUT skin v.2.1 [Released 17.03.2015]

    Skin for FM 2015 (1920x1080).

    I'm pleased to present you the version 2.1 of FM FLUTSkin for FM 15.

    A special thanks to rune (from german Meistertrainerforum). As in the previous versions rune plays an important role, specially in the new club overview panel.. I also thank to and ivan by the skins in FMC style, where I really learned how to include some panels. Thank you the bantams for the skin where I learned how to do the hidden sidebar. Finally I also thank to necjeff by his great work in the country_locator graphics, which I adapted in order to include it in FlutSkin.

    This skin was made to work properly in 1920x1080 Full Window. So, some panels don’t work properly in other resolutions (and also in 1920x1080 windowed mode).

    In this version the major changes are:

    • Hidden sidebar
    • New Club Overview Panel, now including the club city picture (but for that it will be necessary to make a pack with the pictures - not yet done but in progress; While this pack does not exist you can use the stadium backgrounds pack and you will have in this panel two different pics of the club stadium).

    1. In order to see the club/nation kit in titlebar and in player profile you have to use the kits2d as back left logos (duplicate the folder of kits and change the config of the new folder – the code of that config will have to be similar as the following example:

    For clubs:
    <record from="arsenal_1" to="graphics/pictures/club/102476/logo/background/left"/>

    For nations:
    <record from="portugal_1" to="graphics/pictures/nation/788/logo/background/left"/>

    2. In order to see the country locator in club/nation overview I included in the .rar a folder with the name flags (with a folder named big inside of it). You have to put it in the following path:

    Mydocuments/sports interactive/Fm 2015/graphics

    If you already have a folder named flags put the folder big inside that folder.

    3. If you want to create a club cities pack you have to create a folder with pics and put it in mydocs/sports interactive/fm2015/graphics/pictures
    The codes in configs will have to be similar to the following (for each club)

    <record from="1478" to="graphics/pictures/club/1478/background"/>

    Note that in this example 1478 is the code of the club (code of FC Porto).


    Installation Instructions

    Step 1

    Download the skin and extract the files (using either 7-Zip for Windows or The Unarchiver for Mac).

    Step 2

    Move the folder "fm2015flutskin" into your skins folder:

    Win Vista/7/8: C:\Users\<username>\Documents\Sports Interactive\Football Manager 2015\skins
    Win XP: C:\Documents and Settings\<username>\My Documents\Sports Interactive\Football Manager 2015\skins
    Mac OS X: /Users/<username>/Documents/Sports Interactive/Football Manager 2015/skins

    Important: Create the folder "skins" if it doesn't exist.

    Step 3

    Start the game and go to Preferences screen and Interface tab.
    You should see "FM 2015 FLUT skin 2.1” as option in the skin drop down of the Overview box.
    Choose the skin.
    Hit the Confirm button.

    This skin was created by flut.

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    Released: 15 November 2014
    Updated: 20 March 2015

    Last of the latest updates for FM15: Changes to 20/03/15

    • Fiji: 1 relegation
    • Haiti: 11 clubs in 2014, 20 clubs in 2015 and 18 clubs from 2016
    • Uzbekistan: from 2015, the 15th of the 1st division plays a relegation playoff
    • Vietnam: 8 clubs in the 2nd division instead of 10. 22 teams in the cup.
    • Belize: Play-off of the opening stage and closing stage are played in a league round and not cup

    Maybe to next year for FM16. :D

    Changes to 10/03/15:
    • Changes in Sudan league: 15 teams from 2015 and Uzbek league: 16 teams from 2015
    • Iran: foreigners limited to 4
    • Remove duplicates on the historic of some competitions
    • Rebuilding of Oceania Champions League (so that there is real qualifications for the Oceania leagues) and with real format (semi final and final in 1 match)

    Changes to 27/02/15:
    • All leagues are compatible with the patch 15.3
    • Updated of 2-3 format leagues, and points deductions
    • Add WAFF without Iran

    Changes to 11/12/14:
    • All leagues are compatible with the patch 15.2
    • Added International competitions: Oceania Cup U20, Gold Cup U20 and Gulf Cup of Nations
    • Bugs corrected on Jamaica, Sudan and Iraq leagues

    After more than 240 hours of work and research since 3 weeks, I am happy to release my Megapack of 75 updates !! :)

    My 75 updates have all been developed with the advanced editor and contain 99% of real formats of competitions and 90-95% of real rules ( limit maximum of foreigners, discipline, transfer windows, loan, league sorting, dates, break period, effectifs rules, match rules in play-offs and cups, points deductions, Bosman law..etc etc)

    These 75 updates (+ the database Japan's players and staff of widehawk) were tested in same time until October 2027: No bugs and no crashes !! B)

    (auto save every 3 months)

    With these updates and the original leagues, there is therefore now playable:
    • All countries in Europe
    • All countries in South America
    • The 23 best countries in Asia
    • The 14 best countries in Africa
    • The 13 best countries in North America and the CFU Championship for the qualification in NACL (Champion's League rebuild included in the pack but to use the file Only with the CFU Championship, otherwise, it's preferable not to select the file)
    • The 7 best countries in Oceania

    Enjoy :D


    Albania: 1st and 2nd division, Cup, Super Cup
    Andorra: 1st and 2nd division, Cup, Super Cup
    Armenia: 1st and 2nd (Reserves) division, Cup, Super Cup
    Azerbaijan: 1st and 2nd division, Cup, Super Cup
    Bosnia-Herzegovina: 1st and 2nd division, Cup
    Cyprus: 1st, 2nd and 3rd division, Cup, Super Cup
    Estonia: 1st and 2nd division, Cup, Super Cup
    Faroe Islands: 1st and 2nd division, Cup, Super Cup
    FYROM: 1st and 2nd division, Cup, Super Cup
    Georgia: 1st, 2nd and 3rd division, Cup, Super Cup
    Kazakhstan: 1st and 2nd division, Cup, Super Cup
    Latvia: 1st and 2nd division, Cup, Super Cup
    Lithuania: 1st and 2nd division, Cup, Super Cup
    Luxembourg: 1st and 2nd division, Cup
    Malta: 1st and 2nd division, Cup, Super Cup
    Moldova: 1st and 2nd division, Cup, Super Cup
    Montenegro: 1st and 2nd division, Cup
    San Marino: 1st division, Cup, Super Cup


    Bolivia: 1st and 2nd division, Cup
    Ecuador: 1st and 2nd division
    Peru: 2nd division activated
    Paraguay: 1st and 2nd division
    Venezuela: 1st and 2nd division, Cup


    Belize: 1st division
    Costa Rica: 1st and 2nd division, Cup
    Cuba: 1st division
    El Salvador: 1st and 2nd division
    Guatemala: 1st and 2nd division
    Haiti: 1st division, Cup, Super cup
    Honduras: 1st division
    Jamaica: 1st and 2nd division, Cup
    Nicaragua: 1st division
    Panama: 1st and 2nd division
    Trinidad & Tobago: 1st and 2nd division, FA Trophy, Pro Bowl, League cup, Toyota classic cup, Goal shield, Charity Shield
    CFU Championship: The Carribean Champions League qualifying for the Champions League for the Top3
    Concacaf Champions League: for to use only with the CFU championship (otherwise, it's preferable not to select the file)


    Bahrain: 1st and 2nd division, King's Cup, FA Cup, Super cup
    Iran: 1st and 2nd division, Cup
    Iraq: 1st division, Cup
    Japan: 1st, 2nd, 3rd and 4th division, Emperor's Cup, League Cup, Super Cup, Suruga Bank Cup
    Jordan: 1st and 2nd division, Cup, Super cup
    Kuwait: 1st division, Emir Cup, Crown Prince Cup, Federation Cup, Super Cup
    Lebanon: 1st and 2nd division, Cup, Elite cup, Super cup
    Oman: 1st and 2nd division, Cup, Federation cup, Super cup
    Qatar: 1st and 2nd division, Emir Cup, Crown Prince Cup, Stars cup, Sheikh Qassim Cup
    Saudi Arabia: 1st, 2nd and 3rd division, Champions cup, Crown prince Cup, Super Cup
    Syria: 1st division, Cup and Super cup
    Thailand: 1st, 2nd and 3rd division (2015 formats leagues), Cup, League cup, Super cup
    United Arab Emirates: 1st and 2nd division, President cup, Emirates cup, Federation cup, Super cup
    Uzbekistan: 1st division, Cup, PFL cup, Super cup
    Vietnam: 1st and 2nd division (2015 formats leagues), Cup, Super cup


    Algeria: 1st and 2nd division, Cup, Super Cup
    Angola: 1st division, Cup, Super cup
    Cameroon: 1st and 2nd division, Cup
    DR Congo: 1st division, Cup, Super cup
    Egypt: 1st division, Cup, Super Cup
    Ghana: 1st division, Cup, Super Cup
    Ivory Coast: 1st division, Cup, Super Cup
    Mali: 1st division, Cup, Super cup
    Morocco: 1st and 2nd division, Cup
    Nigeria: 1st division, Cup, Super Cup
    Sudan: 1st division, Cup
    Tunisia: 1st and 2nd division, Cup
    Zambia: 1st division, Cup, Super cup


    Fiji: 1st division, Inter district championship, FA Cup, Battle of the Giants, Champions vs champion
    New-Caledonia: 1st division, Cup
    New-Zealand: 1st division, RegionalS Leagues (D2+D3), Charity Cup, Chatham Cup
    Papua New-Guinea: 1st division
    Solomon Islands: 1st division, Cup
    Tahiti: 1st and 2nd division, Cup
    Vanuatu: 1st division, National soccer league, FA shield
    Oceania Champions League


    Gold Cup U20
    Oceania Cup U20
    Gulf Cup Of Nations
    WAFF without Iran

    Installation Instructions

    Step 1

    Extract the downloaded file World using 7-Zip for Windows or The Unarchiver for Mac.
    You'll get 2 folders including a combined total of 75 .fmf files with the leagues.

    Step 2

    Remove any leagues you don't want and move the files in your Football Manager 2015 folder:

    \Documents\Sports Interactive\Football Manager 2015\editor data

    Create the "editor data" folder if it doesn't exist.

    Step 2

    Start a new career game (won't work with classic mode).
    A little pop-up window will come up that says there is X enabled editor files. Click OK.

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    Welcome to the official download page of FM Genie Scout 15! Arguably the best real-time scout tool for Football Manager 2015. Exclusively available from since 2009.

    FM Genie Scout (or Genie Scout in short) is world's most popular scouting tool for Football Manager, created to extend the possibilities of finding, sorting and shortlisting players and staff, controlling their progress, making "first 11" and tactics choice easier and observing attributes invisible in FM.

    Released: 30 November 2014 - beta 6 build 507
    Updated: 20 March 2015 - beta 12 build 513

    Redistribution Policy

    We don't allow sharing Genie Scout 15 directly on other sites. Please point the download link to this very page. You cannot host any files yourself.

    What's new in GS15

    The biggest change in Genie Scout 15 is the update of roles and duties (91 available in total) and the update of the rating system according to the important attributes for each role which have changed for FM15.
    In addition, the "g" edition now features a new search tab which allows you to search by specific role/duty, as well as the sortable columns for each of them in search results. See the screenshots below.

    Click on the thumbnails above for larger version


    OS: Windows XP, Vista, 7, 8
    FM15: 15.2.1, 15.3.0, 15.2.0, 15.1.4

    Does it work for Mac or Linux?
    No. However, we exclusively release another scouting tool for Mac OS X users:
    MacAssistant RT for FM15

    How to run GS15

    1. Extract the downloaded .zip file and run the setup .exe file.

    2. Depending on your country, you might get an offer screen to install a free-trial program or a browser toolbar during installation. You can choose to Accept/Next or Decline/Skip the offer.
      IMPORTANT: If you don't want the offer, you need to hit the Decline or the Skip button! Unticking possible checkboxes on the offer screen is only for disabling an offer's extra options.

    3. Follow instructions until installation is finished.

    4. Run Football Manager 2015 and load your savegame.

    5. Launch Genie Scout 15 and from main menu click "Load Game".

    We have a detailed instructional guide to Genie Scout. Make sure to read it.

    Donate to Eugene to get the "g" edition

    As usual, Genie Scout 15 comes in two editions:
    The public edition comes with 2 banner ads and an offer screen during installation.
    The "g" edition has no ads nor offers during installation.

    In order to get the "g" edition, you need to donate to Eugene. Refer to Genie Scout 15g FAQ if you have further questions.

    Apart from no ads, the "g" edition has 5 extra features:
    • Search by role/duty: New tab in advanced search popup that allows searching by role and duty - plus sortable columns of each of them in search results
    • Probability of Development: A statistically based model that will show the probability of reaching theoretical maximum of players ability
    • Progress Rate: Shows the predicted speed of player's development, depending on his ambition, determination, professionalism etc
    • Support for Graphics: If you have custom facepacks and/or kitpacks added to your FM, it should show on player and team profiles on GS
    • Top Players Lists: Automatically generated lists for best players, most promising and top bargains in the world, by position

    Please note that during the first run of "g" edition it may take a few minutes to create the graphic packs cache. Next time it will be loaded much faster.

    Eugene has automatized the process of distribution for the "g" edition, so you will have to wait just a few minutes before you receive a download link and a key file. But only if they have sent correct contact email, correct Unique ID alongside your donation.

    Make sure you check your Spam folder too.
    It might take up to 24 hours though. In case of problem with your donation, please contact Eugene using the email address you'll see in the message after donation.

    FM Scout (the site) is not involved in the donations towards Eugene, neither has any responsibility delivering the ad-free version to you after donation. This is a process handled solely by Eugene himself.

    Bug Reports

    During closed beta stage for supporters, Eugene fixed all bugs that came to surface. As a result, the public edition should be quite stable from its very first version.

    Should you find a bug, please report it to the Genie Scout forum.
    Read this before submitting any bugs!

    Known issue: Sale value for players is not accurate and sadly we have no way of making it work as it used to be before GS13.

    Any comment including bug report posted on this page will be removed on sight!

    Please understand it is forbidden by the EULA from SI and SEGA to export all the data from the results. You should be able to export only basic information such as player name, club, age, etc.


    Genie Scout 15 is created by Eugene Tarabanovsky.
    He has been developing this amazing scout utility for the past 9 years!

    Genie Scout logo made by Stam.


    March 20: beta 12 build 513
    • Compatible with 15.3.1
    • Shortlist issue resolved
    • All injuries are available now
    • Player second nationalities added
    • Player preferred moves added
    • Club training facilities fixed
    • Competition reputation added
    • Other minor fixes

    December 18: beta 9 build 510
    • Compatible with 15.2.1
    • Fee release clause added
    • Injury issue resolved

    December 14: beta 8 build 509
    • Shortlists issue resolved (experimental)

    December 11: beta 7 build 508
    • Compatible with 15.2.0
    • Added injury information
    • Added competition reputation

    November 30: First release - beta 6 build 507
    • Compatible with 15.1.4
    • Wrong game date issue resolved
    • Added club stadium capacity
    • Both shortlists formats are available now (fmf & slf)

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    Compared to all previous versions on this subject I believe that these will be the most complete database so far with about 1,000 players. Also were done and facepack for almost all players (actually about 900), which will further give the game interesting.

    Due to update 15.2 and 15.3 FM changed ID numbers of my created players, which has led to interference pictures from my facepack, so that those who are have wrong player pictures in the game, must copy reserve config file from the folder ''Football legends update v.2'', and just paste it in Legends folder with pictures.

    It is done a complete study of each player, playing or non playing history for all players were cleared, training, all the achievements, matches and goals for national teams were also cleared.

    Players from the present at the beginning of the game were in their home teams and have 14-15 years.

    The Italian league is the strongest and the league with most legends throughout history, so are fully processed Juventus, Milan, Inter, Roma, Lazio, Fiorentina, Napoli, Parma, Sampdoria and Grande Torino.

    In Spain were completed the five strongest teams: Real Madrid, Barcelona, Atletico Madrid, Valencia and Deportivo with some legends from Bilbao, Sevilla, Sociedad, Betis, Zaragoza.

    German Bundesliga is one of the most interesting with strong teams such as Bayern, Dortmund, Gladbach, Koln, HSV, Kaiserslautern, Leverkusen, Stuttgart and some legends from Werder, Frankfurt, Schalke.

    England League for decades was the theater of best British and world player, so it is one of the most comprehensive with completed the greatest teams of the Premier League and teams from the lower leagues, such as Leeds, Nott. Forest.

    French League represents the legend of Marseille, Nantes, PSG, Monaco, Lyon, Saint-Etienne, Reims, Bordeaux.

    The rest of Europe contains several hundred players of which are fully processed biggest clubs of the former Yugoslavia (Red Star, Partizan, Hajduk, Dinamo, Sarajevo, Zeljeznicar...). I created 11 gold Hungarians, best players from Belgium, Holland, Austria, Sweden and many other players from eastern european teams.

    Latin America as a hotbed of talent provides a large number of players, mostly from Brazil and Argentina. The rest consists of Chileans (Salas, Zamorano ...), Colombians (Escobar, Valderrama, Higuita ...), Peruvians (Chumpitaz, Cubillas, Sotil ...) and of course Uruguayans world champions of 1930 and in 1950.

    Author: davidczv

    Supported by:



    Step 1

    Move the download - Football Legends Update.fmf to your editor data folder:

    Documents > Sports Interactive > Football Manager 2015 > editor data

    Important: Create the "editor data" folder if it doesn't exist.

    Step 2

    To install the facepack, move the folder Legends to your graphics folder:

    Documents > Sports Interactive > Football Manager 2015 > graphics

    Step 3

    Start a new career game.
    Select "Custom" from the editor data drop down menu and choose the database Football legends.

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    FM15 has been updated to version 15.3.0 on 25 February. The next day Eugene made available a new "g" version of GS15 which worked with that patch as thanks to his direct supporters. But the public version wasn't released until last night.

    Visit the official GS15 download page to grab the new build. Build 513 is now available and works with the last 15.3.1 update.

    Complete list of changes in this version:

    • Compatible with 15.3.0 and 15.3.1
    • Shortlist issue resolved
    • All injuries are available now
    • Player second nationalities added
    • Player preferred moves added
    • Club training facilities fixed
    • Competition reputation added
    • Other minor fixes

    If you own the "g" edition already, you should already have received an email containing download link for the new version on February 26th. If not, use the check for updates option within GS15 to get it.

    If you don't own the "g" edition yet, consider donating to Eugene to support his development of this legendary tool, and he will reward you with it.


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    1) IT IS FANTASY !
    My files do not follow the real Football Pyramids, they are different to real life.

    2) This is an actual FM2014 creation by me, I've merged it now with FM2015.

    3) This file does not work with FM2015 DEFAULTS.


    5) Don't use this if you want the real deal, explanation see below.

    By merging my FM2014 editor with FM15, a lot of teams got removed from the division due to promotion, relegation, bankruptcy, kit colors got removed, names got changed, etc...
    I've checked most divisions and clubs altered for FM14. But I can not assure you I've completed all club names and kit colors like it was for my FM14 files.

    So the divisions have the season 2013/14 setup, so do not complain afterwards.

    No existing countries have been deleted, I just have unlocked the inactive countries.
    All 11 new + 14 non-Fifa countries are now FIFA members, 235 in total.

    Additional Info - Graphics/logos :

    I have added national flags for the new countries and for the countries who weren't FIFA members before.

    How to install

    Step 1

    Download the .rar archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.

    Step 2

    Cut and paste the extracted folders to:
    /Documents/Sports Interactive/Football Manager 2015/editor data/
    Create folder "editor data" if it doesn't exist already.

    Step 3

    Start a new career game (won't work with classic mode).
    A little pop-up window will come up with editor data files notice at the bottom. Click "Custom" to select the leagues you want to enable.

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    Hi guys, is your team not performing as they should? Are your star players letting themselves down? Well, here is a tactical guide on how to set up Arsenal, with team and player instructions and set piece advice. Plus, advice on who to sign and how much they will cost to replace the deadwood.

    The board, chairman and fans want possession based attacking football, and this tactic gives you exactly that. Moving the ball around quickly and fluid will excite the fans and bring your team an attractive style of play.

    Give the tactic a try and leave a comment as to how it has worked for your Arsenal side. Also, let your team get familiar with the tactic before it works to full effect.

    The video below is an in depth guide as to how the tactic works.

    You might also want to check out the written team guide to Arsenal for FM15 by J_Skinna_39.

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    The video explaining the tactic

    The Review video (End of season)

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  • 03/22/15--08:07: Portugal with richs clubs
  • You will see C.Ronaldo in Gil Vicente.
    You will see Bayern, Manchester United, Real Madrid and Barcelona missing their best players because they are moved in Portuguese clubs.

    Installation Instructions

    Step 1

    Move the .fmf file to your editor data folder:
    \Documents\Sports Interactive\Football Manager 2015\editor data
    Create the "editor data" folder if it doesn't exist.

    Step 2

    Start a new career game (won't work with classic mode).
    A little pop-up window will come up that says there is X enabled editor files. Click OK.

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    After the release last year of the African Mega Database's update and this year of player's inclusion in Sudan's teams (I contacted and personally worked for the African Head Researcher), also this year I made an update for African football.

    This update is different from the African Mega Database as the AMD added players to the standard database, CAF Players Abilities Update fits the African players who have none, the CA and PA (Current & Potential Ability).

    This work comes from the idea of having a file re-proposed each year without having to remove the various players duplicates that are created and that is really bad and unrealistic to have 50% of the players without CA and PA with this file you will enjoy a more complete gaming experience in Africa :)

    What's included?

    • 95% of African players with CA and PA
    • some transfers and some careers update to 2015
    • inserted finances (balance and transfer budget) to 77 (for now) African teams

    I worked only on the players in the standard database, then there are NO new players.


    For any suggestions, error etc, please contact me.

    Installation Instructions

    Step 1

    Extract the .rar archive and move the .fmf file in your editor data folder:
    \Documents\Sports Interactive\Football Manager 2015\editor data
    Create the "editor data" folder if it doesn't exist.

    Step 2

    Start a new career game (won't work with classic mode).
    A little pop-up window will come up that says there is X enabled editor files. Click OK.

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    What does this database include:

    • Regional Premier Divisions (Lvl 7 - 3 div)
    • Regional First Divisions (Lvl 8 - 6 div)
    • County Leagues (Lvl 9 - 14 div)
    • County Leagues First Divisions (Lvl 10 - 17 div)
    • Level 11 - Inactive (160 clubs)
    • FA Cup - 512 clubs
    • FA Vase - 512 clubs
    • Southern League Cup
    • Isthmian League Cup
    • Northern Premier League Challenge Cup
    • League Cups for 9-10 Lvl
    • U21 and U18 - level 1-10

    Information added to all clubs:
    • City
    • Stadium
    • Home and avay color
    • Regional divisions

    Also added:
    • Change competitions as referee
    • TV and prize money
    • History (last 7 winners)

    Optional Download:

    Logopack for the added clubs


    Step 1

    Move the downloaded english_league_lvl10+11+cups_by_robin_a1203edc-afff-4c1c-8ddd-8e2b5c9f4214_79414.fmf to your editor data folder:

    Documents > Sports Interactive > Football Manager 2015 > editor data

    Important: Create the "editor data" folder if it doesn't exist.

    Step 2

    To install the facepack, move the folder Legends to your graphics folder:

    Documents > Sports Interactive > Football Manager 2015 > graphics

    Step 3

    Start a new career game.
    Select "Custom" from the editor data drop down menu and choose this database file.

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    Having problems with your strikers conversion rate? Here's the answer... :))

    Actually it is a tactic focused on getting your lone striker to score some goals. Based on some pacey, direct football. The idea is to get your striker in an advantageous position in the front of the goal.

    I chose the ”classic” 4-2-3-1 for my base formation, but when you are attacking it can transform in a 4-3-3.

    To realise the transformation from the 4-2-3-1 to a 4-3-3 I used a Fluid team shape(I tried the Very Fluid set up but it ended up with my CB's playing in an offensive midfield position), and the team mentality to Attacking, this way they are focused on getting the ball forward as quickly as possible.

    The player roles are set up in a way suitable for the mentality and the shape (at least that's what I think)

    To instructions are based on keeping things as simple as you can, like More Direct Passing or Hitting Early Crosses.

    Finally to wow you that this thing really worked here are some pictures:

    Shane Long stats for Southampton, season 2016-2017:

    Alexandre Lacazette stats for Ajax, season 2016-2017:

    Beating Arsenal with 3 goals to none, with Long on the score-sheet two times:

    And my Champions League run with Ajax, same season:

    Of course, please DO NOT expect serious result from the first game, but if you have some fast wingers and a pacey striker you should give it a try... :)

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  • 03/27/15--06:34: Barca Style for FM15
  • Ever wanted to emulate how Barca play on FM15? Well, here it is, the complete Tika-Taka Tactic. The tactic is based around the high pressing tiki-taka football Barca use in real life. It has been very successful for me in my Barca save on FM15.

    Pressing the opponents in to their own half, giving them no time on the ball gives you complete control of the match. If your opponents don't have the ball, they can't win....
    With fast short passing, roaming freedom and creative flair, your team will play an exciting brand of football and most importantly, get you the results!

    The High Line
    The high line gives the opposition team a hard time trying to get get the play out of their own half.

    Along with the high line, while pressing the opposition, this gives their players no time on the ball to pick out a pass and makes them hurry which makes them do mistakes.

    Fast Passing
    The fast tempo makes the opposition lose concentration and tires them out quickly as they are constantly chasing shadows.

    Using the roaming instruction it makes your players very hard to mark, bringing the opposition out of position and creating gaps for your team to exploit.

    Allowing your wingbacks to overlap causes mayhem in the opposition half, as you see in real life when Alba and Alves overlap Suarez and Neymar, this also makes the opposition wingers have to track back and help out his full back.

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    Before reading on, please don’t expect this tactic or any Football Manager 2015 tactic to provide instant results. This is a system involving two formations that will take time to implement but has a proven track record of success in Football Manager 2015.

    This tactically system has been designed around two formations that Bayern Munich use regularly. I will go into a detailed breakdown, covering both formations below.

    A general note -- one important point to remember is the inability (in Football Manager 2015) to have separate tactics enabled for when your team are attacking and defending. This would increase the options I would have at my disposal and generally make the tactics much more fluid and even more importantly a more realistic representation of what Bayern do tactically. For example, Bayern switch between a 3 at the back system and a flat back four during games depending on a number of factors. This isn’t really possible in Football Manager 2015, unless you wanted to manually do it regularly throughout a game.

    This means player instructions and team instructions are the only way to attempt to implement some of the more advanced philosophies that you’ll see at Bayern under Guardiola.

    With that being said, the fundamentals of both tactics are discussed in-depth in a fantastic article that you can find here. I have tried to implement this philosophy, looking firstly at the base formation of 3-3-3-1, then moving on to the more traditional 4-2-3-1 formation. As mentioned, Football Manager 2015 has limitations but I think this system is a close representations within the framework of the game.

    As I’m sure you’ll understand, creating tactics within Football Manager 2015 is an ever-changing process. This entire system has been tested over a prolonged period of time, tweaks and adjustments have been made along the way. I truly believe this as complete as the system can be at this point in time.

    Feedback is always appreciated though so feel free to let me know your thoughts and ideas.

    3-3-3-1 Tactic

    When Bayern line up in a 3-3-3-1 formation it is often referred to as a “3x3 matrix”. With three clear levels, defence, midfield and attack. The lone striker playing ahead of an attacking midfield three. The tactic is very fluid so it was hard to pin down exactly how to recreate this in FM15 but I feel 3-3-3-1 not only provides an interesting challenge but it allowed me to create a quite unique tactical concept. As I have already mentioned, it would be fantastic to implement a tactic that allows a transition between a defensive three and a standard back four. That isn’t possible so this system provides two separate concepts that can be used when required. I offer advice on how often each tactic should be used but you can obviously switch during a game as well.

    It would have been easy to use wingbacks (something Bayern deploys regularly during games) as the foundation of this system but as I've said, this provided a much more challenging and interesting creative process and meant the success that followed was even more rewarding. Additionally, we can cover wingbacks and/or fullbacks with the other formation within this system. It means if you are downloading this tactic, you have the best of both worlds.

    A huge plus point of this tactic is the lack of prototypical central midfielders. That might seem like an odd thing to say but I've witnessed lots of issues with MC's either leaving huge gaps in central areas or (when mentality is set to defend) dropping far too deep and being a DMC and at times sitting on top of the centre back. It was entirely a coincidence that this formation doesn't use any MC's but it has very beneficial and one of the main reasons this tactic is so successful. The absence of central midfielders actually took away some of the mystery in the new match engine, you’ll notice later that the second formation also utilizes a similar midfield setup (a lack of true central midfielders).

    Please note – that shouldn’t put you off using central midfielders and as further patches are released the game will evolve further.

    Covering and tracking in Football Manager 2015 is much improved, it really helps to mask over an obvious flaws in this tactic. Namely the gaps it leaves in wide areas and the general weakness it has to being attacked down the flanks. At least I’m sure that is how the formation would be perceived. What I mean by that comment is that on paper the formation looks weak in wide areas when in reality it’s absolutely fine due to the enhanced covering and tracking.

    The fact players are much more inclined to press wide attackers when instructed to do so is the single most important factor when analysing the defensive elements of this formation.

    The 3-3-3-1 in-depth:

    From experience of using this system -- this is the tactic used most often out of the two available in this system, especially in home games and generally games against lesser opponents. Usually Bayern will be favourites for most games, particularly at home. So this formation should be your first choice in the majority of games. It is also a more specialist formation so I found a tendency to stick with it as the players became more familiar.

    Around 60% of the time I would start games with the 3-3-3-1 formation. It's a very progressive and "free flowing" tactic that allows for fantastic ball retention and produces great attacking football that allows you to dominate weaker opposition. The players always have options when on the ball and get wide much more often that you'd assume. I’ll try to demonstrate that in more detail below.

    Player Roles / Instructions

    Goalkeeper: Sweeper Keeper / Attack
    Distribute to flanks.
    Left Central Defender: Ball Playing Defender / Defend
    Pass it shorter. Close down much more.
    Right Central Defender: Ball Playing Defender / Defend
    Pass it shorter. Close down much more.
    Central Defender: Stopper / Defend
    Hold position. Fewer risky passes. Close down much less.
    Left Defensive Midfielder: Defensive Midfielder / Support
    Get further forward. Pass it shorter. Run wide with ball.
    Right Defensive Midfielder: Defensive Midfielder / Support
    Get further forward. Pass it shorter. Run wide with ball.
    Central Defensive Midfielder: Roaming Playmaker / Support
    More risky passes.
    Left Attacking Midfielder: Attacking Midfielder / Support
    Shoot less often. Roam from position. Cross more often. Move into channels.
    Right Attacking Midfielder: Shadow striker / Attack
    Roam from position. Run wide with ball. Close down much more.
    Central Attacking Midfielder: Trequartista / Attack
    Dribble more. More direct passes.
    Lone Striker: Complete Forward / Support
    Hold position. Close down much more.

    Team Mentality: Attacking
    Team Shape: Flexible
    Team Instructions:
    Retain possession. Shorter passing. Exploit the flanks. Roam from positions.
    Opponent Instructions:
    Always close down -- DR/DL, WBR/WBL, MR/ML, AMR/AML, SR/SL

    New role breakdown: The Roaming Playmaker

    “The Roaming Playmaker is the heartbeat of his team, driving forward with the ball to spearhead attacks as well as tracking back to cover defensively. Always offering a passing option to teammates, the Roaming Playmaker must have the physical attributes to maintain a high intensity as well as the technical attributes to stamp his authority on the game.
    He will look to pick the ball up in deep positions and work the ball forward with urgency, all the while keeping up with play. The Roaming Playmaker will often camp on the edge of the penalty area looking for room to shoot or try that killer ball which creates a goalscoring opportunity.”

    My understanding of the role is this – it’s a more creative box to box midfielder who has the freedom to drift all over the field when his team are in possession. When utilised in a defensive midfield role rather than central midfield it becomes slightly less box to box and essentially a more dynamic deep-lying midfielder. You can make comparisons to the regista role, especially if you are using someone like Xabi Alonso or Xavi as they lack the athleticism of Yaya Toure or Cesc Fabregas for example. Being set as a roaming playmaker still allows slower, less athletic players to have a greater influence on the game and almost combine the roles of deep-lying playmaker and advanced playmaker (when played as a dmc rather than mc).

    In this article I have already talked about my personal experiences with central midfielders, and my general disappointment with their performances. The one exception- Yaya Toure, when set as a roaming playmaker. I’m not 100% sure if this is simply because he’s so good in Football Manager 2015 but generally speaking central midfielders aren’t great right now and his performances during some simulations came as a bit of a shock due to issues I’ve seen within the game. If you disagree or can provide examples of excellent performance then I’d love to hear about it.

    Current examples: Yaya Toure, Cesc Fabregas, Xavi, Pirlo

    I can’t stress enough how much this role can change depending on who you play. Pirlo or Xavi in the roaming playmaker role is an entirely different prospect to an top class athlete.

    Anyway, let’s look at some examples from the The Pep Guardiola Tactical System.

    In the first image you can see Xabi Alonso (roaming playmaker) very high up the pitch in an almost perfect central role. He has an easy pass to spread the ball to the left wing but two central options to create instant goalscoring opportunities.

    Some of the recommended attributes for a roaming playmaker are finishing and long shots. From my experience, neither are used often or particularly needed. It’s almost as though the game is implying the role should be used to finish off moves. From what I’ve seen over a period of time that isn’t the case. The roaming playmaker creates chances from central and wide locations. I can’t think of a single example where he is on the end of a great passing move. He’s usually starting that move which is shown above.

    In the second image you’ll notice Alonso is a little deeper but still in a very central position. He has four options, two of which are very low risk. The other two options are riskier passes but will create opportunities for the trequartista and complete forward respectively. In this type of position it’s also common place to see the player spin on the ball and wait for additional openings. In the above example he has numerous passes available, there is no need to let the play develop further. He has two direct runners in front, to his left he can play the ball to provide width and the other safe option is to the right where Lahm is looking to burst forward with the option to drift wider.

    Tactic in action

    A/ Without the ball -- Great example of tactical discipline and shape. Shows two lines of three, the attacking midfield three and the defensive midfield three. Excellent pressing from all four attackers including the central striker. The left attacking midfielder is dropping into coverage to pick up the free opposition player breaking into the gap between the two midfield groups.

    B/ Lahm receives the ball in a relatively central area -- His initial movement is to drift into a wider area. He has a clear direct ball to Muller who is also beginning to drift wide. This movement from both players will essentially develop into a traditional AMR/WBR combination. It is also worth noting the overload of players in central midfield. Three midfielders are only covered by one opposition player. This is the perfect example to show how such high ball retention is possible. It’s rare you’ll see a player forced into a high variance pass.

    C/ The final third -- Alonso (set as a roaming playmaker) is very high up the pitch but has six attackers ahead of him He is at the base of the attacking shape with only the three central defenders and goalkeeper behind him. This allows for lots of passing options and time on the ball. The opposition typically reacts in one of two ways - either by sitting off the attackers and being patient or pressing hard and being picked apart by Alonso or Gotze. It's also worth highlighting, Lahm is about to receive the ball and (again) break wide into space, which provides width on the right flank. The same can be said for Bernat, when Alonso picks the ball up on the right side of the central area.

    4-2-3-1 Tactic

    The first thing you will notice is that this formation is much more traditional. My expectation is that many of you will have a preference for this tactic as it's the safer choice and doesn't look particularly unusual or alarming in any way. It is how many of you would expect modern football teams to line-up. I'd encourage everyone to use both formations as detailed in this article. Of course it's entirely up to the end user.

    Utilising a flat back four means that there is less room for the opposition to attack down the flanks, this isn't actually a weakness of the 3-3-3-1 due to opposition instructions but with the 4-2-3-1 formation, the fullbacks are already in a starting position to provide defensive stability without having to move across into a covering position when Bayern lose the ball.

    I'd personally class the flat back four as a negative - because it means ball retention in the middle of the field is harder to come by, simply due to the players have fewer options and the AI managed teams seem to cope better with a traditional setup. The flip-side of this is, in theory, the fullbacks should provide an outlet for the defensive midfielders and central attackers. The general thought process would be that if you spread out wide then you can pass the ball easier as it reduces congestion in central areas. I haven’t found this to be the case in Football Manager 2015. It’s marginal but my preference is for three defenders rather than a standard back four. Certainly within a system designed for short passing and ball retention

    It really is a matter of taste. Do you prefer your players to start in wider roles and give up central dominance or do you enjoy having an overload in central areas and are willing to accept players will only cover wide areas when needed? Of course you can find a compromise that fulfils both needs but I’m speaking specifically about the two formations within this system.

    The 4-2-3-1 in-depth:

    This formation is used around 40% of the time, in games that you expect to be closer, tough away games and generally games against good opponents that you don't anticipate a victory to come quite as easily as you would with the 3-3-3-1. The build-up is even more patient and there is a reliance on structure rather than fluid interchanging play.

    Realistically though, both tactics can work in both situations. This system and percentage breakdown of 60/40 is a guide as to how you can use the system. It’s a starting point. I'm sure you can experiment and figure out how and when you want to use each formation. It would be fantastic to learn how you all use this system, feel free to talk to me about it.

    Player Roles / Instructions
    Goalkeeper: Sweeper Keeper / Attack
    Distribute to flanks.
    Left Back: Wing Back / Attack
    Get further forward. Pass it shorter. Stay wide. Run wide with ball.
    Right Back: Wing Back / Attack
    Get further forward. Pass it shorter. Stay wide. Run wide with ball.
    Central Defender: Stopper / Defend
    Hold position. Fewer risky passes. Close down much less.
    Central Defender: Ball playing defender / Defend
    Pass it shorter. Close down much more.
    Defensive Midfielder: Defensive Midfielder / Defend
    Pass it shorter. Fewer risky passes.
    Defensive Midfielder: Defensive Midfielder / Defend
    Pass it shorter. Close down much more.
    Left Attacking Midfielder: Winger / Support
    Hold position. Pass it shorter.
    Right Attacking Midfielder: Raumdeuter / Attack
    Shoot more often. Close down much more.
    Central Attacking Midfielder: Trequartista / Attack
    Dribble more. More direct passes.
    Lone Striker: Advanced Forward / Attack
    Hold position. Hold up ball. Close down much more.

    Team Mentality: Standard
    Team Shape: Structured
    Team Instructions:
    Retain possession. Clear ball to flanks. Play wider. Get stuck in. Be more disciplined.

    New role breakdown: The Raumdeuter

    “The Raumdeuter literally translated from German means "space investigator". His main role is to find pockets of space in which to operate. Essentially a wide poacher, the Raumdeuter takes up seemingly harmless positions out wide, waiting for the opportune moment to burst through the defensive line for that telling shot or cross.
    He is difficult for defenders to pick up as he will often drift in from his assigned position looking for any opportunity to exploit. This can result in quiet periods during which the Raumdeuter may neglect his defensive duties, therefore adequate cover and a strong team shape are key in order to fully utilise his attacking prowess in the final third.”

    Football Manager 2015 has just been released and it’s already a cliché to use Thomas Muller as the perfect example to point to when discussing this role. But to be honest, he’s the definitive example in modern football. Sure you could get creative with player instructions and get great performances out of other players but he’s tailor made for this role.

    The role is simple yet brilliantly executed within the match engine. It’s by far my favourite role - it requires very little effort to get the game to recreate exactly what you have envisioned. The movement you see off the ball and the willingness to run in behind the opposition defence is joyful at times. You’ll regularly see intelligent movement and then perfectly timed acceleration to capitalise on defensive frailty. Almost lulling the opposition into a false sense of security, before coming alive and finishing off a move like a seasoned finisher.

    If you really want another current example, Andre Schurrle fills the role well. I’ve experimented with him in that role at Chelsea. He’s good but he’s not Muller. I’m eager to hear from you all about player performances in this role. Have you found a player to be as effective as Muller? Let me know.

    Let’s move on to some examples within The Pep Guardiola Tactical System.

    Both of the above examples are far more basic than the previous player role breakdown. This is because the role is very simplistic by nature. It’s described as a “wide poacher” so the best examples are when the raumdeuter drifts into a more central role or dibbles with the ball from a wide position into a central one.

    In the first image you can see Muller is in a AMR type position, but running diagonally towards the box. His run, if allowed to develop, would see him arrive on the penalty spot. As soon Gotze receives the ball, Muller is on the move, staying onside but as the furthest forward Bayern player.

    Looking at the second image, you’ll see it is a very simple sideways pass that creates a one on one situation for Muller. The move developed from the left wing – he has drifted across from his starting position to (again) attack the penalty spot. It’s a classic raumdeuter run. The diagonal movement from the right channel means the fullback doesn’t tend to track him and the centre back is only aware of the run once he’s in behind the defence and bearing down on goal.

    Tactic in action

    A/ Excellent example of the flat back four deployed in this formation - Great discipline when the opposition breaks on the Bayern defence. Note that the AML is in a great position to cover for the left back due to being set to support. Alonso has dropped deep just ahead of the centre backs but Lahm is rushing out to press the man in possession. This structure pays dividends defensively but also when the ball is won back, there are always three players ready to receive the ball in attacking positions.

    B/ This highlights the width that the right full back offers - Boateng is in an advanced position, almost like a right winger when the team are in possession. He provides a smart ball inside to Muller but also has the option to attack the by-line. Due to Muller being set as a raumdeuter this frees up room for the fullback to push forward into wide areas if in possession. You will also notice Gotze is almost alongside Lewandowski in the box, awaiting a potential cross from Boateng or a cut back from Muller. This changes when the ball is on the left side of the field.

    C/ Let’s take a look at the opposite flank - Alaba high up the pitch in possession. On the right hand side Boateng is much deeper and covering. Alaba has the option to attack the full back and provide a cross. Muller (circled) has drifted into a central position and is fulfilling his role as a raumdeuter perfectly. Any time a cross is likely from the left, both Muller and Lewandowski act almost like a front two, with Gotze being slightly withdrawn. When the ball comes in from the right, Gotze is further forward with Muller in an inside right type position. You can’t see it on the screen shot but Gotze is actually the high point of a diamond midfield, something that is a by-product of Muller coming inside and the fullbacks pushing forward. Lahm will drift to the right and Alonso will stay deep. This provides great flexibility and variety for the defence to deal with. The interchanging of positions and areas that players work in really causes lots of problems.

    General notes and conclusion

    Firstly, you'll notice that the same group of players are used as examples in both formations. I've also had great success using players such as Robben, Ribery, Thiago, Schweinsteiger and Martinez. All of those players fit into the system well -- specifically Martinez replacing Alonso or Thiago replacing Gotze. When adding in Robben or Ribery you need to consider their strengths and weaknesses. Both are very different to Alaba or Muller so you would need to think about tweaking roles and player instructions if playing either play at AMC or AML/R in either the 3-3-3-1 or 4-2-3-1.

    When you start to play Football Manager 2015 you might notice that defenders have a tendency to drop deep. I have found it impossible to completely eradicate this. Therefore deploying an offside trap is something I would advise again. Both formations in this system are designed with that in mind. It is something to be watchful of if you are considering tweaking anything in the defensive areas.

    Earlier I talked about tracking runners and plugging gaps. Football Manager 2015 does a great job at this. It means starting positions are much less rigid than in previous versions of the game. For example the 3-3-3-1 formation is very narrow on paper and, of course, fundamentally it is a narrow formation. But with the right instructions you can minimise the threat from wide positions. It's truly something you need to see in action to appreciate. I have tried to demonstrate this throughout the article but it will be beneficial to hear about the experience of others when using a variety of narrow formations.

    Another point I’d like to go back over is how ineffective and unpredictable central midfielders can be. If you want to adapt either formation and add a central midfielder then feel free. From numerous tests and simulations I have found it problematic and eventually decided to avoid it all together. The best case scenario I’ve found is a central midfielder not hurting the team with poor positioning. When watching full 90 minute games it’s very hard to live with some of the obvious deficiencies in the position. I’m sure this will evolve through software patches in the next few months but at present it’s a position to approach with caution.

    I started this article with a warning, making it clear that you aren't going to find a tactic that offers instant success. I would like to repeat that sentiment but also add that you should expect to see players becoming more accustomed to new roles after around 2 or 3 months. If you are using this system with any team that isn't Bayern then you need to remember that the chances of the majority of the squad being able to slot straight in to either formation is quite slim. I'd suggest either altering the formations and/or roles or looking to recruit players who are best suited for the system. If you want any advice on squad additions then you can contact me on Twitter or on YouTube.

    With that in mind, sometimes you have to work with what you've got. I'd suggest training all players in the roles they'll be playing. Paying particular attention to defend/support/attack. This is a new option in Football Manager 2015, take advantage of it.

    As you’ve discovered, I have implemented two of the new Football Manager 2015 player roles into this system -- the Roaming Playmaker and the Raumdeuter. I would be really interested to hear how other people are utilising the roles.

    As I'm sure you'll appreciate, a lot of work went into this article. The article comes in at over 4,000 words and countless hours of research. All with the aim to provide a fantastic starting point for people to learn about the new tactical options in Football Manager 2015. If you have any feedback then I'd appreciate you taking the time to leave a comment or contact me directly.

    Additionally, if you've enjoyed this content then please consider visiting my website.

    Recommended reading

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    Hello everyone !

    My FM15 transfer update which includes until 27.03 :
    - Transfers and renewals
    - Loans
    - Retirements
    - Trainer Changes

    This update is the biggest update yet, containing hundreds of transfers and changes all over the world. And It will be the biggest transfer update because I do not make changes like player history and shirt numbers.
    And I'm aware that many transfers are missed (especially in lower leagues) but I will make this update bigger and bigger.

    Next update is planned for next week.

    Enjoy, and feel free to comment and make suggestions about the data !

    4.500 changes yet !!

    How To Install

    Step 1
    • Copy or Move the downloaded .fmf file to the following location:
    Documents / Sports Interactive / Football Manager 2015 / editor data
    Create the "editor data" folder if it doesn't exist.

    Step 2
    • Start new game with this database selected.

    0 0

    The production cycle for Football Manager 2016 has already begun and we are into a very important year for Sports Interactive. They have just released EastSide Hockey Manager after 8-year hiatus (remember EHM 2007?) while 2016 will also mark the much anticipated launch of Football Manager Online (at least in Asia); a project rising out of the ashes that FM Live left behind.

    As usual, FM16 is expected to arrive in Q4 2015, possibly November. During the feature meetings at SI Towers in London last year, Miles Jacobson announced there were more than 3300 voted ideas on the table; enough material to work on, even up to FM18 (his words). Apparently the feature meetings for the forthcoming FM are already over, as Miles reported on Feb 6 (relevant tweet). It would seem that the first week of February is the locking date for these feature meetings.

    So with the FM16 feature set complete and locked weeks ago, the ideas included in this article can only be officially considered for FM17. However, it is always interesting to know what the community wants and expects from Football Manager 2016, and to find out how these ideas will match the new features SI decided to introduce in the new game.

    Besides, there are still about 7 more months that we need to fill with FM15 while waiting for the next one in the series. So starting the FM16 hype now is not exactly too late, but rather appropriate instead.

    A few days ago, I created a dedicated Football Manager 2016 page on Facebook and you are all invited to give it a like to stay tuned with the latest news and discussion as it happens. In fact, all the suggestions presented in this article are taken from comments on our social profiles and forums.

    If you have a good idea not mentioned in this article, please share it by posting a comment below and I will do my best to assess all feedback and update this piece from time to time. If you don’t have a member account here and don’t want to bother creating one, you can post on our Facebook pages.

    Now, without further ado, let’s get to the list of the most intriguing features you want to see.

    Suggestions from the FM Scout community

    There are naturally lots of repeating feature requests throughout the years. Some of them have been classified as unrealistic by the developers because the game is called Football Manager and not Football Chairman. I personally disagree. Let’s consider reality for a moment.

    What does a manager really do? Does he manage the club’s finances? No. Does he negotiate the player contracts? No. Is he the one making transfer bids to other clubs? No. So the boundary is already beyond realism.

    At any case, I think Sports Interactive should keep an open mind about community requests, especially when there are lots of people who stand behind these ideas.


    • More realistic transfer fees – it’s unfair having to pay 10x times a star player’s value to get his club to let you negotiate a contract, while clubs will come to get your star players offering exactly their current value
    • More realistic contract AI as players tend to have very high wage demands for no apparent reason, which gets ridiculous at lower leagues
    • A January update that allows you to control the teams from January with all league standings as they were when the window opened (Daniel Tacon)
    • Review the Brazilian match-day schedule as it’s currently unrealistic with games on Monday, Wednesday, Thursday, Saturday (Dilson Monteiro)
    • Improve the medical side of the game by having more information available for clubs with good facilities and good physios (Ryan Owens)

    Match Engine

    • Reduce the effect of morale – it seems like it doesn’t matter what tactic is used and the team better morale will win every ball; tactics should have more influence in a game than morale (Neo Ren Jie)
    • Inadequate player animations on 3D match viewer; either do something on par with FIFA games of 10 years ago or scrap 3D altogether (Rikki Birkin)
    • Add new camera angle to watch the game from the dugout
    • More variation for player celebrations
    • Add audio commentary (unofficial patch available for FM15)
    • Refs making more mistakes
    • Games abandoned because of bad weather before or during the match (Athanasios Cordialos)
    • Fix minor match engine issues, such as players scoring at home and running to the away fans to celebrate (Simon James)


    • Create transitional tactics that account for with and without the ball scenarios
    • More advanced set-piece editor (Adam Bateman)
    • More advanced closing down instructions – be able to tell the players which part of the pitch they should close down (Koutsoukis Kostas)
    • Game should recognize when you are struggling and give you a nudge in the right direction in the form of genuine tactical advice from the backroom staff (Jake Steppi Stanley)


    • Introduce TV or radio shows you could be invited to, such as Match of the Day (John Reynolds)
    • Ability to call a press conference yourself about something (Will Murtagh)
    • Add scandals of sorts, such as discuss diving or shirt pulling during a match (Craig Summers)
    • Option to convince a retired player to join your team for one more opportunity (Fabrizio Somma)
    • Get an email with the fans' top 5-10 signings every year (Kristian Wogtor)
    • Build up relations with other managers and be able to exchange tactical advice (Gerard Downey)
    • Get to know what players the fans want to see joining the team
    • Decrease the frequency of having players complaining about lack of playing time, especially for U21 players and in some cases even injured ones
    • Be able to approach agents and/or players to discuss availability prior to making a formal bid (Craig Summers)
    • Complain about match officials (David Buchanan-Smith)


    • Make training easier to understand with faster results (Gareth Foxall)
    • Have option to view and control training sessions – with added feedback from the coaches
    • New interface for daily training and its schedule (Fabrizio Somma)
    • Focus training sessions to certain scenarios, such as playing with a man down, working on last gasp moments, shutting games down or frustrating opponents (Ijaz I)
    • Train foreign players to speed learn the language of nation they play in
    • Expand the training options for international management (Lance du Plooy)
    • Bring back individual training plans like on FM13 (Lee Timms)

    User Interface

    • Fix goalkeeper history to show goals conceded instead of goals scored (Wayne Dixon)
    • Show goals from all competitions in player’s history, not just league goals (Dejan Srdic)
    • Show more detailed stats for players; for example, how many goals scored with a header, with right or left foot, how many hat-tricks, etc (Ibrahim Khan)
    • When winning trophies, make it more of buzz – right now it just feels like another game has passed (Rian Coulson)
    • History of player value with graphs similar to league position history (Leon Welsing)
    • More match day atmosphere with real life famous pundits and ex-footballers alike (Jack Couch)
    • Know how many of your fans come to away games and how many to home ground (Peter Charnley)


    • Improve the youth intake by allowing managers to hire academy scouts who would patrol youth leagues across the world (Ryan Owens)
    • Have the chance to create youth/football academies across the continents (Brett Matthew)
    • New scouting option which looks for good value (Alex Coffey)


    • Introduce player charity games (Stevie Smithdixon)
    • Get your team involved in more charity events, such as visiting hospitals at Christmas (Ross E J Colbert)
    • Certain real life events affecting player performance; for example, Muslim players playing poorly throughout the Ramadan (Dan Hollingworth)
    • More off the field problems for players, such as getting caught for speeding, drinking and driving and other illegal acts (Dougie Chalmers)


    • Have the power of buying the “ghost” newgens who show up in certain matches in order to fill up the roster for the needs of completing call-ups for a match (Julian Evans)
    • Increase chances of your son becoming a footballer (George Clark)

    Network games

    • Bring back LAN – Online is too slow and makes no sense to use online mode when playing with a friend beside you (Neo Ren Jie)
    • Co-ownership of online saves when saved in the Steam cloud to allow behind the scenes work without the other player(s) having to wait for ages (Michael O’Donnell)

    Manager wage

    Manager wage is pointless, unless you can do something with the money earned; for example, you could use this wage to:
    • Improve your coaching badges similar to how your coaching staff do, regardless of the club’s financial position (Jake Steppi Stanley)
    • Invest in a new club (Rikki Martin)
    • Buy add-ons from the Steam store (Umberto Nardella)

    Personal touch

    • Add relations to put your family members in the game as coaches or newgen players (George Clark)
    • Add more personal data for the manager (Zaher Safadi)

    Controversial requests

    • Less injuries (or at least not so serious ones in high frequency)
    • Convert more one on one clear cut chances
    • Start lower if you want, as assistant manager or youth team manager (Alek Tymula)
    • Have option to start the season at the end of the previous one instead of July (Mark Kemp)

    Less realism

    • Start your own team
    • Stadium builder
    • Kit editor
    • Have a say over sponsorship deals and ticket prices (Alec Pendleton)

    Regional Pricing and a Loyalty Scheme

    Another matter that deserves a mention is the game’s pricing. However, I suspect this is something that interests SEGA the most. Over the last couple of years, we have seen the introduction of the so-called regional locks. Essentially this means having different retail editions of the game for different regions. This allows having a different price for each regional edition in an effort to fight piracy by lowering the cost in countries where people cannot afford to buy game for the premium price most European countries pay for it.

    One problem is that there are European countries where people cannot afford paying 50 EUR and to be honest not even 30 EUR. Another problem is that buyers in countries where premium price is still evident are not pleased that others could buy the same game for a lower price. Add a proxy and it gets even more complicated. So what could be the solution? I guess it depends on SI and SEGA. Are they willing to set one price for everyone? If they are, it should be one in the middle range or a bit lower. Perhaps with a price around 20 EUR there would be 3x more copies sold, but you can never be sure.

    An interesting idea (Johnpaul Breslin) would be to introduce a loyalty scheme for buyers. So if you already own the previous FM, you’d get for example 2 EUR off or it could work accumulatively for up to 5 past FM titles for higher discount. With Steam being a requirement for some years now, such scheme should be easy to do. What do you think?

    Fan-made logo and box art

    Below you can check out a fan-made pack-shot of FM16 created for fun by Stam.

    Don't forget to like our dedicated Football Manager 2016 page on Facebook!

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