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  • 06/15/16--10:16: FIFA World Champions League
  • 3 qualifying rounds, 3 group stages, knockout round starting from last 16.

    NOTE: Compatible with the default FM database, not 16.3.

    Installation Instructions

    1. Move the downloaded .fmf file to the following location:
      Documents / Sports Interactive / Football Manager 2016 / editor data
      Create the "editor data" folder if it doesn't exist.

    2. Open FM 2016 and start a new save-game with this database selected.

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    4-2-4 BARI ANTONIO CONTE

    TEAM INSTRUCTIONS







    POSSESSION PHASE

    The Antonio Conte game originates from the possession of the defense ; no matter if you risk something in trade near your area : the ball you should never throw ahead at random. The two central widen to better manage the ball, as well as the two full-backs must be wide in order to offer the possibility of central passage. The two central midfielders at this stage should only help the defense with a side game. Conte requires midfielders with strong qualities of interdiction, the left played a defensive midfielder, on the right a deep lying playmaker / ball winning midfielder. Attackers are vertically provided.

    Once the ball comes to one of the two wingers ( deployed on foot inverted ) have three options :
    1.Select in the end and crossed
    2. Cut centrally and dialogue with the two strikers
    3.Cut centrally and serve in deep with a filter outside of the opposite side
    Very unique is the location of the two strikers who have not joined but rather vertically to embarrass the opponent's defenders . Note also how the median remains behind cover (this also covers offensive raids of full-backs that rise in turn ) while the countertop to maneuver ball winning midfielder.






    DEFENSIVE PHASE

    The extremely advanced position of the wings in the form of Conte would seem to weaken the defense : in fact it is not so, at least in the coach's intentions. To the defense, they also participate in their clinging to the two midfielders and doubling to help out the full backs when needed. The team tries to win back the ball right away if you lose, so do not back away. Once opponents jump the first pressure brought by the wings and tips from the team and the midfielder runs behind compacted in order to close the gaps their opponents in their own half.






    RESULTS


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    44 NEW LEAGUES
    AF Algarve 1° Division
    AF Aveiro 1° Division
    MEO Açores
    AF Viseu Honor Division
    AF Vila Real Honor Division
    AF Viana do Castelo 1° Division
    AF Seubal 1° Division
    AF Santarém 1° Division
    AF Porto Elite Division
    AF Portalegre 1° Division
    AF Madeira Honor Division
    AF Lisboa Pro-National
    AF Leiria Honor Division
    AF Guarda 1° Division
    AF Evora Elite Division
    AF Coimbra Division of Honor
    AF Castelo Branco 1° Division
    AF Bragança Honor Division
    AF Braga Pro-National
    AF Beja 1° Division
    AF Algarve 2° Division
    AF Aveiro 2° Division
    AF Beja 2° Division
    AF Braga Division of Honor - Group A
    AF Braga Division of Honor - Group B
    AF Coimbra 1° Division
    AF Evora Division of Honor
    AF Guarda 2° Division
    AF Leiria 1° Divison
    AF Lisboa Honor Division
    AF Madeira 1° Division
    AF Porto Honor Division
    AF Santarém 2° Division
    AF Setubal 2° Division
    AF Viana do Castelo 2° Division
    AF Viseu 1° Division
    AF Angra do Heroismo Champeonship
    AF Horta Championship
    AF Ponta Delgada São Miguel Championship
    AF Braga 1° Division
    AF Porto 1° Division
    AF Lisboa 1° Division
    AF Porto 2° Division
    AF Lisboa 2° Divison

    Thank you very much


    How to unlock Portuguese District Levels in FM16

    1. Move the downloaded .fmf file to:
      \Documents\Sports Interactive\Football Manager 2016\editor data\
      Create folder "editor data" if it doesn't exist already.
    2. Run Football Manager 2016 and start new save with this database enabled.
    3. It's highly recommended to disable "Do not Add Key Staff" and enable "Add Players to Playable Teams" in advanced options.
    4. It's also recommended to load all players from Portugal using the Advanced... Database Size options.

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    INSTRUCTIONS:

    1. Download the file
    2. Extract the file using WinZIP or something alike (I use PeaZIP myself)
    3. Move the folder to: "this PC > Documents > Sports Interactive > Football Manager 201X (the "X" stands for anything, b.e. 2015, 2013 or maybe 2016.
    > graphics.
    4. Start FM
    5. Go to preferences, "interface preferences" and click "clear cache". Then press "reload skin" down below.
    6. Enjoy playing with Ajax Amsterdam!!!


    DISCLAIMER: I do not own any of these pictures. All rights go to their rightfull owners
    ©FIFBro's FM Team, 2016.

    Questions/Bugs? E-mail to fifbros.contact@gmail.com


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  • 06/17/16--11:05: 4-2-3-1 Possession Tactic
  • Dominating 4-2-3-1 tactic
    -Retain possession
    -pass into space
    -pressing defending
    -much lower tempo
    -Standard or control mentality

    To active this tactic, there are a few points that are very important
    -A big team. Don't ever expect a team like Millwall can have 60 something possession rate against Barcelona.
    -A great Deep Lying Midfielder. As he is the only CM in my tactic, he plays a very important role of controlling the tempo of the game, therefore, high Passing, Vision, Decision rate is suggested.
    -Enable the tactic. That is really important.

    The creation of this tactic is inspired by Guadiorla's Bayern Munich. You can have 60% or more possession and around 450-550 passes per game. And it is normal for the Deep Lying Midfield to have 100+ passes per match

    Just comments below if you have any other idea

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    Soccer Premier League instead of MLS:
    *SPL - 20 teams
    *SML (Soccer Minor League) - 20 teams
    *US Development League - 18 teams
    *US Development Cship - 18 teams

    US Cup, Pizza Hut Shield (League Cup) and Super Cup




    How to install this league expansion in Football Manager 2016

    1. Extract the contents of the downloaded .rar file using a free tool such as 7-zip or The Unarchiver.

    2. Move the extracted .fmf file to the following location:
      Documents / Sports Interactive / Football Manager 2016 / editor data
      Create the "editor data" folder if it doesn't exist.

    3. Open FM 2016 and start a new save-game with this database selected.

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    Expand your PMSC Facepack for long term saves with the PMSC Pic-Generator.
    We start with 1.140 pictures in size 180x180px to differ those pics to the original facepack.
    Some pictures can be recurred in the beginning.


    Updates

    1.1

    Screenshots















    Used skin for screenshots Wannachupbrew


    Installation

    Extract the rar folder.

    1. Pic Generator
    Folder hair
    Installationfolder\Program Files (x86)\Steam\steamapps\common\Football Manager 2016\data\facegen

    Save the original hair folder and put in the folder from the download.

    Clear cache and close the game. In some cases steam has to be closed, too.
    Run the game, everything should work now.


    2. Alternative staff pictures
    If you prefer realistic pictures for your staff:
    The user BigBoss 96 has collected more than 350 staff pictures.
    Those pictures have to be named to the ingame shown ID and have to be put in the PMSC Megapack.
    Renew the config xml.


    Credits

    BigBoss96, crocodile, maalivathi, P-Jo BETA: Stefan von Undzu, vonreichsm, Rune

    Tags: Pic-Generator, NewGen, PMSC, Facepack, Faces


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  • 06/17/16--14:10: Holiday Skin '16
  • This light skin is adapted for relaxing during your
    well earned summer break. ;)


    Main details:


    FM VERSION: 2016

    SKIN RESOLUTION: 1600x900
    Note: The skin is compatible with most other resolutions as well

    SCREEN MODES: Full + Windowed

    ZOOM FUNCTIONS: Zoom 85% / 95% / 100%

    FACEPACK: The skin is currently DF11 Facepacks ready.
    Note: The skin is compatible with any other facepack as well!
    There is a manual included for best result when playing with other facepacks.

    BACKGROUND OPTIONS: Normal / Rotation / Opacity
    Note: The background rotation will display a new background every 20 seconds.
    You can easily stop rotation by clicking any other background.

    Various details:

    *Instant result *Customized panels *News items *TV logos *Scoreboard
    *Coloured Sidebar *Coloured Title bar *Coloured Attribute boxes
    *Match in between highlights *Player pop-up panel *Country locator *and more...



    ------------------------------------
    V.3 Changelog:
    - All language compatible
    - Buttons
    - Team report panel
    - Match pre match panel
    - Match preview line-up
    - New ticket image
    - Staff and players (i) "information pop-up backgrounds" added
    - Modified match scoreboard title bar (Big thanks to Flut)
    - Country locator error solved -> Nation flags appear now in title bar. (Big thanks to Flut)
    ------------------------------------

    Screenshots:

    Note: Some screens are made in Windowed mode and some in Full mode.






























    Credits to the following skin masters:

    • Dazs8 (thanks for background rotator, knowledge and help!)
    • Flut (thanks for knownledge, panels and help!)
    • Wannachupbrew (knowledge)
    • ArtDekDok (knowledge and DF11 panels)
    • drswit (knowledge)
    • MichaelMurray (knowledge)
    • Emil Debski (knowledge)
    • Ivan bossland (knowledge)
    Please accept my apologies if i did forget someone!

    How to add your Holiday Skin in FM16

    1. Download and extract the .rar file (using either 7-Zip for Windows or The Unarchiver for Mac).

    2. Place the "Holiday Skin" folder here:
      Documents\Sports Interactive\Football Manager 2016\skins
      Create the folder "skins" if it doesn't exist.

    3. Start FM16 and go to Preferences screen and then into the Interface tab.
      You should see 'Holiday Skin' as option in the skin drop down of the Overview box.
      Hit the Confirm button.

    Please note this skin is provided as it is. It has nothing to do with Sports Interactive or SEGA and won't be supported by them.

    Instruction video available made by our friends of FMSCOUT:


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    OK, so this is the first tactic I have ever uploaded to FM Scout - mainly because I've always used downloaded tactics in the past until I've found one or two I really liked. However, for this edition of Football Manager, I was determined to tinker and play until I'd found a tactic I really liked and had tweaked to perfection and could proudly call it all my own work. Using these tactics, I have won the Championship with 5 games to go and I am through to the Semi Finals of the FA Cup, having already knocked out Manchester City, Norwich and Leicester City. So here it is, the three tactics I have been using as Derby County manager over the course of my 1st season.

    The Plan:

    Taking over as Derby manager, I knew I had the squad to allow me a good season with the right tactics at hand. The board had set me the target of making the playoffs and being the ambitious manager I am, I set myself the higher target to gain automatic promotion. The board backed me with a good transfer budget of £4 million, plus a weekly wage budget of £440k. I looked over my squad and decided I would create a tactic that suited the players at my disposal to start with.

    The Squad:

    So I believe the most important thing any manager should do when taking over a new team is look at your squad, and pick out your 4 key players - ensure that they are playing in their most proficient positions/roles and then build the rest of the team around them. So for Derby, in my opinion, that started with...

    GK - Scott Carson (a Premiership standard goalkeeper playing in the Championship)
    DC - Jason Shackell (the player I had already established would be my captain for the season with high ratings for determination and leadership)
    AMR - Tom Ince (Young, talented, fantastic ability dribbling on the ball, with a very good finishing attribute)
    ST - Chris Martin (in my opinion one of the best centre forwards in the Championship)

    Will Hughes (CM) would of been in this top 4 instead of Carson but he starts the game injured for 9 months. Will is one of the upcoming English talents in the country that I would expect to see playing in the Premiership over the next couple of years.

    Signings:

    The other thing I do early on is establish which players I need. I like to have 2 players for every position in an ideal world. Mostly, I am covered with Derby for this - the only thing I was missing was a big CB with the ability to play as a Ball Playing Defender so I set out to spend most of my transfer budget on one player to fill this void. Following extensive scouting, I found Matthew Connolly at Cardiff - 6ft 2" tall, with ratings for tackling, marking, heading, passing, jumping reach all over 13, and half decent pace and accelaration - he fit the bill perfectly and I forked out £2.6 million to get him in! The fans were delighted!

    With Will Hughes being out for most of the season, I also needed some extra cover in the CM (especially as I would be playing 3 players through the middle), and I wanted a youngster with lots of scope for development and drive to succeed. I didn't feel the need to fork out a permanent transfer fee at this time with Will Hughes returning at some point, so I turned to the loan market and found 20 year old Harrison Reed at Southampton - a versatile midfielder that could play pretty much any role through the middle - perfect cover for what I needed.

    The Main Tactic:

    Time to build the rest of the team and put a tactic together. So here is each position, with my explanation for each role and how it would fit into the tactic.

    GK - Goalkeeper (Defend) - No special instructions. Keep it simple, let the goalkeeper do his job and have certain amount of autonomy over the decisions he makes.

    DR - Wing Back (Attack) - I wanted an attacking wing back who would get wide, get forward A LOT. Put lots of crosses into the box. It's important to have this player pushing forward up the wing and playing high up the pitch as I set my AMR as an inside forward and playing narrow into the pitch.

    CBR - Ball Playing Defender (Defend) - Must be a tall commanding defender. Someone who is a strong tackler of the ball, who can win it back, but then has the ability and technique to lay off decent passes into the midfield to set off counter attacks quickly and efficiently.

    CBL - Central Defender (Defend) - This is what I call your safety net defender. He wins the ball and plays simple safe passes out wide, back to the GK or uses the ball playing defender as an outlet. He will also play safe passes into the midfielders feet. Never trying to be too adventurous, he is safe and simple. If I can, I would get a player in here with high leadership and determination and set him as your captain as he can see the whole game ahead of him!

    DL - Full Back (Support) - This full back does not need to get as far forward as the DR as I play my AML as a winger and so he will provide the wide outlet in the final third, allowing the DL to stay further back and help out with defence. I found that you wont be left so open down both wings all game with this set up. Also, the DL will still play in crosses from deep (which works well with my team tactics of hit early crosses). But he wont focus on running down the wing all the time, instead focusing on working with the CM's to keep posession as his first priority.

    CMR - Deep Lying Playmaker (Defend) - This player has a defend duty to allow him to provide cover for the marauding wing back at DR. He will sit deep, marking any AMC that the opposition might have. It is important to have a player here with good tackling, but also very good passing and vision too as when he gets the ball, he will be responsible for playing risky passes into the final third to kick start attacking moves. I set this players special instructions with 'Tackle Harder' and 'More Risky Passes'.

    CM - Ball Winning Midfielder (Support) - This is your workhorse in the midfield. Constantly chasing down the opposition midfielders, not allowing them time on the ball to pick passes or get off long shots on goal. He must have high work rate and good tackling attribute. Some aggression isnt necessarily a bad thing here either. I have him set on support as he can close down higher up the pitch as he has the deep lying playmaker sitting behind him to cover any mistakes. I set special instructions for this player as 'Fewer Risky Passes' as all I want him doing is winning the ball and laying it off to more creative players.

    CML - Centre Midfielder (Attack) - This is your central midfielder that will drive forward from midfield, support the attackers, get into the box, score goals etc... I would expect this player to be your Lampard/Gerrard of the team that you could expect a good 10+ goals from each season. So they should be competent in passing, vision, work rate etc.... But also possess good finishing ability - after all, whats the point in sending a midfielder forward if he cant finish when he gets the chances.

    AMR - Inside Forward (Attack) - Even though we have a lone striker in this tactical setup, I see this position offering the best goalscoring threat! This is your Gareth Bale, Cristiano Ronaldo, Messi type player that will cut in from the wings, can score great goals, drive at players, basically make things happen out of nowhere. He should have good attributes in dribbling/flair/pace/acceleration to beat players. But must also have good finishing ability as he will find himself in a lot of goalscoring positions. Basically I want this player picking up the ball, and running at the opposition defence as much as possible. He does not need to be a good crosser of the ball as that is not his job! He hasnt even got to be the most fantastic passer of the ball, as long as this attribute is adequate that he wont keep giving it away. I set special instructions for this player as 'Sit Narrower' and 'Shoot More Often'.

    AML - Winger (Support) - So on the right side, you have your DR as your crossing threat. Well on this side its the AML. As a winger with support duty, he will support the MCL who drives forward throughout the game, he will get down the winger and put crosses in, and he will hit the box himself trying to score.

    CF - Complete Forward (Attack) - The complete forward is the perfect role here as he will hold up the ball for the oncoming midfielders, he will run at the opposition, he will shoot when required, he will get to the wing if needed to chase down loose balls. This player must have good positioning, off the ball and decisions attributes.

    I set this tactic up in mind that my goals over the course of a season would come from:

    CF - 15-20 goals
    AMR - 15-20 goals
    AML - 10+ goals
    MCL - 10+ goals
    CB - 5 goals between them both from corners etc...
    MC and MCR - average 5 goals each over the season
    DR and DL - chip in with the odd goal

    I figure if I can score 70+ goals over the season I will stand a good chance of promotion.

    My Players:

    The players I play in each position are:

    GK - Scott Carson/Lee Grant
    DR - Cyrus Christie/Chris Baird
    CBR - Matthew Connolly/Richard Keogh
    CBL - Jason Shackell/Jake Buxton
    DL - Martin Olsson/Stephen Warnock
    CMR - George Thorne/Will Hughes/Harrison Reed
    CM - Bradley Johnson/George Thorne/Harrison Reed
    CML - Jeff Hendrick/Craig Bryson/Jacob Butterfield
    AMR - Tom Ince/Johnny Russell/Andi Weimann
    AML - Abdoul Camara/Tom Ince/Johnny Russell/Andi Weimann
    CF - Chris Martin/Johnny Russell

    Team Instructions:

    The aim is to play a high tempo passing game, keeping possession predominantly. Close down the ball whenever we dont have it to get it back as quickly as possible. 'Stick the boot in' to rattle the opposition and show them who's boss in the game. And focus on getting the ball into the box as often and quickly as possible when in possession ourselves.

    Set team instructions as follows:

    Tempo: Higher
    Width: Fairly Wide
    Defensive Line: Normal
    Closing Down: More
    Tackling: Get Stuck In
    Passing: Play Out Of Defence
    Passing Directness: Shorter
    Final Third: Hit Early Crosses

    Utilizing all three tactics:

    Chris Ball's Derby 4-3-3 IF Right: Used when playing at home - or when playing a much weaker opposition away
    Chris Ball's Derby 4-3-3 Counter Attack: Used when playing a similar or better team away
    Chris Ball's Derby 4-3-3 Inverted: Used when injuries played a part in the team and I had to switch my Inside Forward to the left instead of the right. I sometimes switched to this during a game and changed things up if we struggled to penetrate the opposition down the right side of the pitch.

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    This is the tactic that I've been using for the majority of my time on FM16 and it's yet to fail me.

    Taking a vague amount of inspiration from Ferguson at United, its beauty is its simplicity.



    Roles and formation can be tweaked depending on the players at your disposal but this is my favoured set up.

    Key things that must stay consistent:

    Central midfield: One sitter, one runner. In this variation I went with a CM (D) and a BBM (S). The CM will sit deep, win the ball through tackles or interceptions and recycle it whilst the BBM will be up and down the pitch providing a heartbeat to the team. Pitching in to defend and being there in attack. I personally have the player instructions set to tell all my midfielders to shoot less often to avoid squandering possession but the BBM will still score a couple here and there.

    Full Backs: Always have them set to support, the role doesn't matter so much. With attack you will be left far to vulnerable at the back in a tactic that is already very much a 'score one more than them' sort of set up and with defend duty you partially neuter your attack. Support is best.

    Strikers: 9 and 10. Roles, again don't matter. It doesn't matter if you have one in the AM position and one up front but you will need one set to attack and one set to support. In the player instructions they have been set to swap positions so try to pick roles that will vaguely fit both strikers. If you have a good False 9 who's terrible in the air do not set the 9 role to AF or target man, simples. I also recommend keeping them swapping, it plays havoc with most defenses.

    Recommended Roles for positions:

    Full backs: Full back, Wing back or CWB, so long as it's support duty.

    CBs: Honestly doesn't really have much effect from what I can tell, I generally stick to CB(D) but in this instance I have gone with a stopper and a coverer but that's due to the individual abilities of my CBs.

    Wingers: Anything other than Defensive winger really. If you are going to change the duties I recommend keeping at least one on support.

    RCM: BBM or Roaming playmaker. If you drop the two CMs into DM then RPM or, at a push, Regista.

    LCM: The sitter, I recommend CM(D) or DLP (D). BWM (D) might also work but since the BWM aggressively closes players down and will thus be dragged out of position it might not be wise. If dropped to DM then DM (D), DLP (D) or Anchor man should be satisfactory.

    Strikers: As i state above, one in attack, one in support. I would go for whatever roles fit the stats of both your strikers. The number 9 works best as a poacher, advanced forward or Complete forward attack. The number 10 works best as a Complete forward (S), DLF (S), False 9 or Defensive Forward (S). I've had the best results with a pair of complete forwards.

    The shape can be adjusted. I have used it with a 4-1-3-2, 4-1-2-2-1(one of the midfielders has to get up the pitch to be the number 10), 4-2-3-1. The key is more the style of play than anything else, the rest is simply down to finding the right spot/role for individual players.

    Proof of Success



    This tactic has led Nuneaton to the VCN title first season, second place in League 2 for Morecambe, saxan gagauz yeri to multiple league and cup wins as well as taking them to the group stage of the UCL, Zenit to the Russian premier and the latter stages of the UCL, Monaco to the UEL, five ligue 1s consecutively, 2 UCLs, 2 UCL runners up medals and several less important contests, Cardiff to second in the Championship then 10th, 2nd and finally 1st in three seasons in the BPL, as well as 3 FA Cups, a UEL and a UCL runners up medal and this was all in one save spanning 15 years.

    In another save it took Glenavon to the northern irish title twice as well as the group stage of the UCL.

    In my current save it has so far taken IF to the Effodeidlin (faroese top league) title twice in a row, the group stage of the UCL and currently has Vikingur Gota top of the same league and in the Playoff qualifying round of the Europa league

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  • 06/18/16--08:59: 4-1-4-1 Gegenpressing FM16
  • A very fluid attacking tactic for Football Manager 2016 inspired by Jurgen Klopp.



    What is Gengenpressing?
    Jurgen Klopp enjoyed tremendous success at Borussia Dortmund with his high profile tactics of Gegenpressing or as Jurgen Klinsmann called it “immediate ball recovery".

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  • 06/18/16--09:25: Shield Logos by FMPortugal
  • Download link will take you to the dedicated thread on fmportugal.org where you can download all the individual logo packs by country.

    Released: 21 April 2016
    Updated: 18 June 2016

    Shield Logos Preview


    FM16 Screenshot




    How to add Shield Logos in FM 2016

    1. Download the .rar archives you want and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract its contents.

    2. Move the extracted contents to your graphics folder:
      \Documents\Sports Interactive\Football Manager 2016\graphics\logos\
      Create folders "graphics" and "logos" if they don't exist already.
      If you're installing an updated version, simply overwrite everything.

    3. Run Football Manager 2016 and go to Preferences > Interface:
      Disable Using caching to decrease page loading times
      Enable Reload Skin when confirming changes in preferences
      Hit the Confirm button

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    I would like to thank everyone who has supported me for the past 2 years.
    Can't thank you enough.
    Hope you all enjoy my new database for FM16.

    TheFMEditor / Steve85

    Released: 14 Nov, 2015
    Updated: 18th June 2016

    As usual I will be working on non-league changes in England, Scotland and a host of other countries.

    Update 14.11 Contents

    England Level 11
    The initial version of my FM16 database includes the real format of English football pyramid down to Level 12.


    Transfers
    Managers
    Coaches
    Contracts
    Free Agents
    Loans
    115 Raised wonderkids Reputations (more to follow)
    1140!!! Non league transfers/staff in the UK
    78 Created non league players/staff in the UK
    61,812 changes from around the world.

    BRAND NEW UPDATE 2016/2017 DATABASE (PART 2)
    Promotions and relegations all over Europe.
    All new Champions League and Europa League team added. As level 12 is added in England promotions and relegations right down to level 8.
    Everton and Aston Villa new owners


    Brand new team balances received from the transfer window. PLEASE NOT TEAM BUDGETS HAVE NOT BEEN CHANGED.




    How to install TheFMEditor 2016 Update to FM16

    1. Move the downloaded .fmf file to:
      \Documents\Sports Interactive\Football Manager 2016\editor data\
      Create folder "editor data" if it doesn't exist already.

    2. Run Football Manager 2016 and start new save with this database enabled.

    3. It's highly recommended to disable "Do not Add Key Staff" and enable "Add Players to Playable Teams" in advanced options.

    4. It's also recommended to load all players from the UK & Ireland region using the Advanced... Database Size options.


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    This database for Football Manager 2016 follows the pyramid organisational structure of the French championship. For the first time, clubs are entering the French Cup (CDF) and League Cup (CDL) according to their divisions!

    Released: 5 May 2016 - v1.0.0
    Updated: 7 May 2016 - v1.0.1

    Compatible with the last version of Football Manager 16.3.1.



    Original thread in French.

    Database Features

    The pyramid organisational structure of the French championship is the real one:
    - League 1 (play-off for the 18th, hosts the 1st match)
    - League 2 becomes the Domino's Ligue 2 (play-off for the 3rd, hosts the 2nd match)
    - CFA (4 playable groups made of 16 clubs)
    - CFA 2 (8 groups made of 14 clubs)
    - DH, DSR, DHR, PH (based on this model)

    No teams or players have been modified or added.

    • CDF : clubs enter the competition according to their divisions (Ex: L1 clubs take part in the competition in 1/32-finals)
    • CDL : clubs also enter this competition according to their divisions
    • Some missing teams were created with their own colours and stadiums (but the players were not, you may understand that it takes too much time)
    • The affiliation of the FC Rouen with Quevilly is cancelled (the problem about relegation is over)
    • The « League Cup » winner will have a place in Europa League
    • The finalist of the “French Cup” is not qualified in if the winner is already qualified in a European cup. As in “League Cup” , it is the 5th or 6th ranked of the “League 1” which is qualified.
    • French Cup: if there is a 2-division difference between two teams, the smaller will automatically host the match (as in reality)
    • The League 1 fixtures is like the real one (teams host every two matches)
    • Some regions do not have a 9th level, but to make the project working better, we had to add one. So these 9th levels are fictional, the concerned regions are: Bourgogne, Centre, Champagne-Ardenne, Franche-Comté, Normandie, Picardie and Rhône-Alpes.
    • For two of the regions, we also created a 8th level. These two regions are: Méditerranée and Languedoc-Roussillon.
    • Première Division district du Centre-Val De Loire and Première Division District du Languedoc-Roussillon are unavailable : all teams are reserves.
    • The regional cups are in this update.

    Recommended settings when starting a save with this database

    • Don’t use Real Fixtures
    • Disabled Do not Add Key Staff
    • Add players to Playable Teams (In order not to have unavailable players)
    • Play with a large or huge database
    • Add an extended database:
    • You can download the PHMO tool to integrate the logos and cities and not to have to tick all the boxes; put it in Documents\Sports Interactive\Football Manager 2016\db setups and follow these tips
    • PHMO logos are available to improve your game
    • PHMO Cities are also available to improve your game

    How to install the France Level 9 database to FM16

    1. Move the downloaded file Update PH-MO - v1.0.1.fmf file to your editor data folder:
      Windows: Documents/Sports Interactive/Football Manager 2016/editor data
      MAC: Users/"Name"/Documents/Sports Interactive/Football Manager 2016/editor data

    2. Create the folder "editor data" if it doesn't exist already

    3. Run Football Manager 2016 and start new save with this database enabled.

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    This pack includes 7000 logos of clubs. It's intended for use with Football Manager 2016 but it will work with earlier FM versions as well.

    FM16 Update v3

  • 100 new club logos(Manchester City and Parma etc.)
  • 31 new competition logos(Copa America 2016 and Premier League etc.)

  • Download v3 Update Only



    FM16 Update v2
  • 197 new club logos
  • 22 new competition logos

  • Download v2 Update Only

    Update for FM16
    • 7000 logos of clubs
    • 380+ logos of competitions
    • Revamped default logos.
    • Federation logos and country flags

    Ramoscu, Talha Enes Ercan, Kaan Torun and Ozgur Aydin Saricioglu.
    FMTurkiye.NET




    How to add these in your FM

    Step 1

    Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders.

    Step 2

    Cut and paste the extracted folder to:
    Windows: \Documents\Sports Interactive\Football Manager 2016\graphics\logos\
    Mac OS X: /Documents/Sports Interactive/Football Manager 2016/graphics/logos/

    Create folders "graphics" and "logos" if they don't exist already.

    Step 3

    Run Football Manager 2016 and go to: Preferences > Interface

    Click Using caching to decrease page loading times "OFF"
    Click Reload Skin when confirming changes in preferences "ON"
    Confirm!

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    Version 3.3 contains 47.221 changes until 20 June 2016 that happened after the latest 16.3 database lock-down.

    Post your suggestions and feel free to tell me your ideas either on this topic or in the comments below. Hopefully I can do something about it!

    Released: 20 June - v 3.3

    Updates are scheduled to be released every 15 days, so you know when to expect the next ones.

    What is included

    Pic 1
    Pic 2
    Pic 3

    Transfers Update

    • Transfers from all around the world from the very best leagues to the small ones
    • Contract changes to reflect corrected wages
    • Managerial changes
    • Passed away players / staff are removed from database
    • Corrected squad numbers
    • In some cases adjusted personal attributes such as height and weight
    • Added favorite clubs, favourite staffs and so
    • Nationality changes

    General Changes

    • Chairman changes - Newly created chairmen take the place of the ones who left
    • Added affiliations between clubs
    • New people created that are not in the game, and are not wonderkids
    • Stadium removals
    • Corrected captains

    Injured Players

    • Players who were injured, corrected injury dates
    • Players who were injured, but mistakenly not added to the game

    Wonderkids

    • New young players created, who will become world class players in the future
    • In some cases adjusted CA/PA abilities of players under 21, and set wonderkids

    Current Ability / Potential Ability Changes

    • Adjusted stats and current ability attributes
    • Adjusted potential ability
    How will this feature affect our games? Can we play this update without the CA/PA changes?
    Yes, the CA/PA file is a new file beside the others. If you don't want this file, simply don't choose it when you start a new game.




    How to install pr0's data updates to FM 2016

    1. Extract the downloaded .rar file using 7-zip for Windows or The Unarchiver for Mac OS X.

    2. Move the extracted .fmf updates you want to the following location:
      Documents / Sports Interactive / Football Manager 2016 / editor data
      Create the "editor data" folder if it doesn't exist.

    3. Open FM 2016 and start a new save-game with your selected databases of choice.

    In case you have more editor data files:
    When setting up a new game, do not have any other data update files ticked on your Editor Data Files screen except this one.
    Choose only my files if you are not sure about the changes in every file. Many files together from different creators can cause crashes to the game, duplicates and other problems. Avoid using files from different creators.


    Please consider donating

    For my work I don't get any reward, only thanks. If you want to say thanks in another manner by donating, I can accept any offers in my PayPal account: kontinho7@yahoo.gr

    Thanks !


    Changelog

    20 December 2015 - v1.1
    • 13.696 changes.
    • New transfers/managerial changes. All confirmed winter transfers are immediately included as present transfers and not as future transfers.
    • A couple of CA/PA changes.
    • A couple of wonderkids including Brooklyn Beckham,Antonio Trogrančić & Edvard Tagseth.


    Credits

    These FM16 Data Packs are created by pr0 on behalf of the football-manager.gr community.
    Make sure to visit the brand new website dedicated to my Football Manager Data Packs: Updates by pr0.

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  • 06/17/16--07:56: Play like Braga - FM16
  • ...

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    INSTRUCTIONS:

    1. Download the file
    2. Extract the file using WinZIP or something alike (I use PeaZIP myself)
    3. Move the folder to: "this PC > Documents > Sports Interactive > Football Manager 201X (the "X" stands for anything, b.e. 2015, 2013 or maybe 2016.
    > graphics.
    4. Start FM
    5. Go to preferences, "interface preferences" and click "clear cache". Then press "reload skin" down below.
    6. Enjoy playing with Ajax Amsterdam!!!


    DISCLAIMER: I do not own any of these pictures. All rights go to their rightfull owners
    ©FIFBro's FM Team, 2016.

    Questions/Bugs? E-mail to ...

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  • 06/17/16--11:05: 4-2-3-1 Possession Tactic
  • Dominating 4-2-3-1 tactic
    -Retain possession
    -pass into space
    -pressing defending
    -much lower tempo
    -Standard or control mentality

    To active this tactic, there are a few points that are very important
    -A big team. Don't ever expect a team like Millwall can have 60 something possession rate against Barcelona.
    -A great Deep Lying Midfielder. As he is the only CM in my tactic, he plays a very important role of controlling the tempo of the game, therefore, high Passing, Vision, Decision rate is suggested.
    -Enable the tactic. That is really important.

    The creation of this tactic is inspired by...

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    Soccer Premier League instead of MLS:
    *SPL - 20 teams
    *SML (Soccer Minor League) - 20 teams
    *US Development League - 18 teams
    *US Development Cship - 18 teams

    US Cup, Pizza Hut Shield (League Cup) and Super Cup




    How to install this league expansion in Football Manager 2016

    1. Extract the contents of the downloaded .rar file using a free tool such as 7-zip or The Unarchiver.

    2. Move the extracted .fmf file to the following location:
      Documents / Sports Interactive / Football Manager 2016 / editor data
      Create the "editor data" folder if it doesn't exist.

    3. Open FM 2016 and start a
    ...

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